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<blockquote data-quote="ff6shadow" data-source="post: 4547977" data-attributes="member: 61179"><p>adamda, thanks for the comments.</p><p></p><p>For Roundabout Capability, I hadn't considered that elve's could shift into the square. I suppose the abiity could be better worded as "All squares adjacent to you require an extra 1 Move to enter or exit." Unless you think letting an elf slide in is a good idea. Another thing with this new possible wording is that it would stack with existing difficult terrain.</p><p></p><p>For the At-Will's I left Strength off for damage on most of the becuase most of the wizard's at-wills do little damage. Only Magic Missile deals more than a d6. In comparison, a Lancer can do d6 (Javelin) but will more likely do a minimum of d8, and can do much more with any of the following options (d10, d12, 2d4). So the lack of a modifier to damage is designed to compensate for the high possible damage die involved.</p><p></p><p>I will add that Rushing Strike is considered a charge, meaning it'll gain the +1 and gain bonuses for Charge related stuff. And I'll edit blasts to be ally friendly, though bursts will not be.</p><p></p><p>The Paragon Feat Flurry of Blows was supposed to have Improved added to it. It is fixed.</p><p></p><p>Yeah the formatting is on most of the document. I'll be moving the flavor text above all else, as with the Player's Handbook.</p><p></p><p>Dizzying Strikes, Lunge and Sweep, And Whirling Attacks have been corrected.</p><p></p><p>The idea behind using Close Blast/Burst Melee Weapon +1 and the like, are to make the class multi-class friendly, and just option friendly all around. I despise the rogue for having his entire class linked to two weapon types. Though this class is obviously Spear/Staff focuses, I wanted to leave the option for other weapons. It also makes the class more appealing for a Fighter, Ranger, or Warlord to multi-class over for some of the bursts.</p><p></p><p>Iron Wall's slow hase a duration now (save ends). As for the attacks that provoke Opportunity Attacks, I intended to give allied fighters a leg up. Along with other any OA friendly class and paragon path features.</p><p></p><p>For the powers that share a class feature name, woud you have any suggestions for other names?</p><p></p><p>Again, thanks for all your input,m and I hope my post provides some insight into my thought process for this. If you have any other comments or suggestions, on this class or others, I'd be glad to hear them.</p><p></p><p></p><p>Lancer PDF updated.</p></blockquote><p></p>
[QUOTE="ff6shadow, post: 4547977, member: 61179"] adamda, thanks for the comments. For Roundabout Capability, I hadn't considered that elve's could shift into the square. I suppose the abiity could be better worded as "All squares adjacent to you require an extra 1 Move to enter or exit." Unless you think letting an elf slide in is a good idea. Another thing with this new possible wording is that it would stack with existing difficult terrain. For the At-Will's I left Strength off for damage on most of the becuase most of the wizard's at-wills do little damage. Only Magic Missile deals more than a d6. In comparison, a Lancer can do d6 (Javelin) but will more likely do a minimum of d8, and can do much more with any of the following options (d10, d12, 2d4). So the lack of a modifier to damage is designed to compensate for the high possible damage die involved. I will add that Rushing Strike is considered a charge, meaning it'll gain the +1 and gain bonuses for Charge related stuff. And I'll edit blasts to be ally friendly, though bursts will not be. The Paragon Feat Flurry of Blows was supposed to have Improved added to it. It is fixed. Yeah the formatting is on most of the document. I'll be moving the flavor text above all else, as with the Player's Handbook. Dizzying Strikes, Lunge and Sweep, And Whirling Attacks have been corrected. The idea behind using Close Blast/Burst Melee Weapon +1 and the like, are to make the class multi-class friendly, and just option friendly all around. I despise the rogue for having his entire class linked to two weapon types. Though this class is obviously Spear/Staff focuses, I wanted to leave the option for other weapons. It also makes the class more appealing for a Fighter, Ranger, or Warlord to multi-class over for some of the bursts. Iron Wall's slow hase a duration now (save ends). As for the attacks that provoke Opportunity Attacks, I intended to give allied fighters a leg up. Along with other any OA friendly class and paragon path features. For the powers that share a class feature name, woud you have any suggestions for other names? Again, thanks for all your input,m and I hope my post provides some insight into my thought process for this. If you have any other comments or suggestions, on this class or others, I'd be glad to hear them. Lancer PDF updated. [/QUOTE]
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