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<blockquote data-quote="ff6shadow" data-source="post: 4560266" data-attributes="member: 61179"><p>Summoner has been updated. I've altered the formatting mostly, though the summoning keyword did recieve some extra lines</p><p></p><p>The sustain text on every daily power has been removed. The effect has been written into the summoning keyword.</p><p></p><p>The summoning keyword has additional text now. First, all powers with the summoning keyword remain for the entire encounter, unless the power otherwise says so. This has no mechanical change, since encounter powers all say they last a round, and all dailies were free to sustain anyway.</p><p></p><p>Additionally, I've added an extra section to the summoning keyword, that allows you and your summons to both benefit from some actions. Specifically, if you use your second wind, your ceatures gains the benefit. If you take a total defense, so does your creature. And finally, when you use a move actgion, you can move your summon as well. These changes were inspired by the Beastmaster ranger.</p><p></p><p></p><p>Work in Progress now has all base powers.</p><p></p><p>I'm taking one last open request for names before I decide on one. </p><p></p><p>Additionally, I'm taking any suggestions on Paragon Paths for this guy as well.</p></blockquote><p></p>
[QUOTE="ff6shadow, post: 4560266, member: 61179"] Summoner has been updated. I've altered the formatting mostly, though the summoning keyword did recieve some extra lines The sustain text on every daily power has been removed. The effect has been written into the summoning keyword. The summoning keyword has additional text now. First, all powers with the summoning keyword remain for the entire encounter, unless the power otherwise says so. This has no mechanical change, since encounter powers all say they last a round, and all dailies were free to sustain anyway. Additionally, I've added an extra section to the summoning keyword, that allows you and your summons to both benefit from some actions. Specifically, if you use your second wind, your ceatures gains the benefit. If you take a total defense, so does your creature. And finally, when you use a move actgion, you can move your summon as well. These changes were inspired by the Beastmaster ranger. Work in Progress now has all base powers. I'm taking one last open request for names before I decide on one. Additionally, I'm taking any suggestions on Paragon Paths for this guy as well. [/QUOTE]
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