Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Classes and Others
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ff6shadow" data-source="post: 4759274" data-attributes="member: 61179"><p>I can't update the PDF's right now, but I can throw up some expanded feat options.</p><p></p><p>Some new feats for my classes</p><p></p><p>[sblock=Dreadnought]Cutting Charge</p><p><strong>Prerequisites</strong>: 11th level, Dreadnought</p><p><strong>Benefit</strong>: When you charge, you may make a basic attack against the target of your charge as a free action.</p><p></p><p>Power Cut</p><p><strong>Prerequsite</strong>: 11th level, Dreadnought</p><p><strong>Benefit</strong>: When you use an encounter power with the weapon keyword, you may take a -2 penalty to the attack roll. If you do and the power hits, you push the target 1 square and inflicts a -2 penalty to the target's defenses until the end of your next turn.</p><p></p><p>Air Cut</p><p><strong>Prerequisite</strong>: 21st level, Deadnought</p><p><strong>Benefit</strong>: When you attack with an encounter or daily power with the weapon keyword, and you miss, you inflict 1[W] + Strength modifier damage in addition to the powers normal miss effect. This cannot kill a minion.[/sblock][sblock=Gambler]Karmic Chance [Multi-class]</p><p><strong>Prerequisite</strong>: Charisma 13</p><p><strong>Benefit</strong>: You gain the Winning Streak class feature. You can only use it once per encounter.</p><p></p><p>Skilled Gamer [Multi-Class]</p><p><strong>Prerequisite</strong>: Paragon multi-classed into Gambler</p><p><strong>Benefit</strong>: You gain the Tools of the Trade class feature.</p><p></p><p>Good Karma</p><p><strong>Prerequisite</strong>: Gambler, Winning Streak class feature</p><p><strong>Benefit</strong>: You begin each encounter with one additional karma point. This increases to two additional karma at paragon tier, and three additional kkarma at epic tier.</p><p></p><p>Improved Card Shark</p><p><strong>Prerequisite</strong>: 11th level, Tools of the Trade (Card Shark), Gambler</p><p><strong>Benefit</strong>: When you use your Card Shark ability, you may draw two cards and choose one of them for determining your benefit.</p><p></p><p>Improved Lucky Dice</p><p><strong>Prerequisite</strong>: 11th level, Tools of the Trade (Lucky Dice), Gambler</p><p><strong>Benefit</strong>: You can use your Lucky Dice class feature as a free action. Additionally, it's effects last until the end of your next turn.</p><p></p><p>Improved Flip the Coin</p><p><strong>Prerequisite</strong>: 11th level, Tools of the Trade (Flip the Coin), Gambler</p><p><strong>Benefit</strong>: When you use your Flip the Coin ability, and successfully call the result, you gain a bonus to damage equal to 5 + your Wisdom modifier. If you fail to call the result, your turn ends immediately, you are dazed (save ends), and you only suffer a -2 penalty to attack rolls until the end of your next turn.</p><p></p><p>Improved Game Weapon</p><p><strong>Prerequisite</strong>: 11th level, Proficient with a Game weapon</p><p><strong>Benefit</strong>: Choose a game weapon you are proficient with. You gain a benefit when using that weapon</p><p><strong>Coin</strong>: You can flip an extra coin when trying to determine your damage die. Additinally, when you wield coins, they have the High Crit property.</p><p><strong>Dice</strong>: When determining damage with dice, you can reroll a single die. Additionally, when you wield Dice, they have the off-hand property and +2 range.</p><p><strong>Card</strong>: When determining damage with cards, you draw two cards and choose which one you use. Additionally, when you wield cards, they have the Brutal 2 property when they deal a single die of W damage (1d8, 1d12, 1d10) or Brutal 1 when they deal two die of W damage (2d6, 2d8, 2d10).[/sblock][sblock=Lancer]Close Range Combatant [Multi-Class]</p><p><strong>Prerequisite</strong>: Str 13</p><p><strong>Benefit</strong>: You gain the Roundabout Capability class feature.</p><p></p><p>Reaching Target [Multi-Class]</p><p><strong>Prerequisite</strong>: Paragon multi-classed into Lancer</p><p><strong>Benefit</strong>: You gain the Lancer's Tactics class feature. You do not gain an additional at-will power.</p><p></p><p>Unflagging Determination</p><p><strong>Prerequisite</strong>: 21st level, Lancer, Persistent Offensive class feature</p><p><strong>Benefit</strong>: You gain a +3 bonus to death saves. When you are gone below 0 HP in an encounter, you gain a +1 bonus to your defenses until the end of the encounter.[/sblock][sblock=Red Mage]Warded Mage [Multi-Class]</p><p><strong>Prerequisite</strong>: Charisma 13</p><p><strong>Benefit</strong>: You gain the Pervasive Ward class feature</p><p></p><p>Talented Warrior</p><p><strong>Prerequisite</strong>: Str 15, Red Mage</p><p><strong>Benefit</strong>: You gain a +1 bonus to attack rolls with Red Mage encounter and daily weapon powers.</p><p></p><p>Bouncing Weapon</p><p><strong>Prerequisite</strong>: 11th level, Str 17, Dex 13, Red Mage</p><p><strong>Benefit</strong>: When using an arcane weapon power, you can choose a square within two squares of you as an origin point.</p><p></p><p>Mimicing Magic</p><p><strong>Prerequisite</strong>: 11th level, Red Mage, Int 15</p><p><strong>Benefit</strong>: You can qualify for feats as if you were a member of any arcane class. You must still meet any other qualifications for a feat.</p><p></p><p>Talented Generalist</p><p><strong>Prerequisites</strong>: Red Mage</p><p><strong>Benefit</strong>: You can swap one encounter attack power you know for one encounter attack power of the same level or lower from another arcane class.</p><p></p><p>Skilled Generalist</p><p><strong>Prerequisites</strong>: 11th level, Red Mage</p><p><strong>Benefit</strong>: You can swap one utility power you know for one utility power of the same level or lower from another arcane class.</p><p></p><p>Master Generalist</p><p><strong>Prerequisites</strong>: 21st level, Red Mage</p><p><strong>Benefit</strong>: You can swap one daily attack power you know for one daily attack power of the same level or lower from another arcane class.</p><p></p><p>Inspired Maneuver</p><p><strong>Prerequisites</strong>: 11th level, Red Mage</p><p><strong>Benefit</strong>: Once per day, you can expend a healing surge to recover an expended encounter power.</p><p></p><p>Brilliant Attack</p><p><strong>Prerequisites</strong>: 21st level, Red Mage</p><p><strong>Benefit</strong>: Once per day, you can expend a healing surge to recover an expended daily power.</p><p></p><p>Red Mage Expertise</p><p><strong>Prerequisite</strong>: 21st level, Red Mage</p><p><strong>Benefit</strong>: When you are wielding a wand or staff, you can score critical hits on a 19-20.[/sblock][sblock=Sorcerous Sentinel]Implement Training</p><p><strong>Prerequsite</strong>: Paragon multi-class into Sorcerous Sentinel</p><p><strong>Benefit</strong>: You gain the Implement Focus class feature.</p><p></p><p>Sorcerous Expertise</p><p><strong>Prerequisite</strong>: Sorcerous Sentinel, 21st level</p><p><strong>Benefit</strong>: When you are wielding a Staff, Rod, or Orb, you can score critical hits on a 19-20.</p><p></p><p>Improved Staff Ward</p><p><strong>Prerequisite</strong>: Sorcerous Sentinel, 11th level, Staff Ward Implement Focus</p><p><strong>Benefit</strong>: While wielding a staff, you gain a +1 bonus to all of your defenses.</p><p></p><p>Improved Rod of Reflection</p><p><strong>Prerequisite</strong>: Sorcerous Sentinel, 11th level, Rod of Reflection Implement Focus</p><p><strong>Benefit</strong>: When you use your Rod of Reflection class feature, it deals an additional 15 damage to the target.</p><p></p><p>Improved Orb of Denial</p><p><strong>Prerequisite</strong>: Sorcerous Sentinel, 11th level, Orb of Denial Implement Focus</p><p><strong>Benefit</strong>: You can use your Orb of Denial twice per encounter instead on once.[/sblock]Hope these new feats prove useful to people. If anybody sees anything broken that I failed to see, or has general comments on them, let me know.</p></blockquote><p></p>
[QUOTE="ff6shadow, post: 4759274, member: 61179"] I can't update the PDF's right now, but I can throw up some expanded feat options. Some new feats for my classes [sblock=Dreadnought]Cutting Charge [B]Prerequisites[/B]: 11th level, Dreadnought [B]Benefit[/B]: When you charge, you may make a basic attack against the target of your charge as a free action. Power Cut [B]Prerequsite[/B]: 11th level, Dreadnought [B]Benefit[/B]: When you use an encounter power with the weapon keyword, you may take a -2 penalty to the attack roll. If you do and the power hits, you push the target 1 square and inflicts a -2 penalty to the target's defenses until the end of your next turn. Air Cut [B]Prerequisite[/B]: 21st level, Deadnought [B]Benefit[/B]: When you attack with an encounter or daily power with the weapon keyword, and you miss, you inflict 1[W] + Strength modifier damage in addition to the powers normal miss effect. This cannot kill a minion.[/sblock][sblock=Gambler]Karmic Chance [Multi-class] [B]Prerequisite[/B]: Charisma 13 [B]Benefit[/B]: You gain the Winning Streak class feature. You can only use it once per encounter. Skilled Gamer [Multi-Class] [B]Prerequisite[/B]: Paragon multi-classed into Gambler [B]Benefit[/B]: You gain the Tools of the Trade class feature. Good Karma [B]Prerequisite[/B]: Gambler, Winning Streak class feature [B]Benefit[/B]: You begin each encounter with one additional karma point. This increases to two additional karma at paragon tier, and three additional kkarma at epic tier. Improved Card Shark [B]Prerequisite[/B]: 11th level, Tools of the Trade (Card Shark), Gambler [B]Benefit[/B]: When you use your Card Shark ability, you may draw two cards and choose one of them for determining your benefit. Improved Lucky Dice [B]Prerequisite[/B]: 11th level, Tools of the Trade (Lucky Dice), Gambler [B]Benefit[/B]: You can use your Lucky Dice class feature as a free action. Additionally, it's effects last until the end of your next turn. Improved Flip the Coin [B]Prerequisite[/B]: 11th level, Tools of the Trade (Flip the Coin), Gambler [B]Benefit[/B]: When you use your Flip the Coin ability, and successfully call the result, you gain a bonus to damage equal to 5 + your Wisdom modifier. If you fail to call the result, your turn ends immediately, you are dazed (save ends), and you only suffer a -2 penalty to attack rolls until the end of your next turn. Improved Game Weapon [B]Prerequisite[/B]: 11th level, Proficient with a Game weapon [B]Benefit[/B]: Choose a game weapon you are proficient with. You gain a benefit when using that weapon [B]Coin[/B]: You can flip an extra coin when trying to determine your damage die. Additinally, when you wield coins, they have the High Crit property. [B]Dice[/B]: When determining damage with dice, you can reroll a single die. Additionally, when you wield Dice, they have the off-hand property and +2 range. [B]Card[/B]: When determining damage with cards, you draw two cards and choose which one you use. Additionally, when you wield cards, they have the Brutal 2 property when they deal a single die of W damage (1d8, 1d12, 1d10) or Brutal 1 when they deal two die of W damage (2d6, 2d8, 2d10).[/sblock][sblock=Lancer]Close Range Combatant [Multi-Class] [B]Prerequisite[/B]: Str 13 [B]Benefit[/B]: You gain the Roundabout Capability class feature. Reaching Target [Multi-Class] [B]Prerequisite[/B]: Paragon multi-classed into Lancer [B]Benefit[/B]: You gain the Lancer's Tactics class feature. You do not gain an additional at-will power. Unflagging Determination [B]Prerequisite[/B]: 21st level, Lancer, Persistent Offensive class feature [B]Benefit[/B]: You gain a +3 bonus to death saves. When you are gone below 0 HP in an encounter, you gain a +1 bonus to your defenses until the end of the encounter.[/sblock][sblock=Red Mage]Warded Mage [Multi-Class] [B]Prerequisite[/B]: Charisma 13 [B]Benefit[/B]: You gain the Pervasive Ward class feature Talented Warrior [B]Prerequisite[/B]: Str 15, Red Mage [B]Benefit[/B]: You gain a +1 bonus to attack rolls with Red Mage encounter and daily weapon powers. Bouncing Weapon [B]Prerequisite[/B]: 11th level, Str 17, Dex 13, Red Mage [B]Benefit[/B]: When using an arcane weapon power, you can choose a square within two squares of you as an origin point. Mimicing Magic [B]Prerequisite[/B]: 11th level, Red Mage, Int 15 [B]Benefit[/B]: You can qualify for feats as if you were a member of any arcane class. You must still meet any other qualifications for a feat. Talented Generalist [B]Prerequisites[/B]: Red Mage [B]Benefit[/B]: You can swap one encounter attack power you know for one encounter attack power of the same level or lower from another arcane class. Skilled Generalist [B]Prerequisites[/B]: 11th level, Red Mage [B]Benefit[/B]: You can swap one utility power you know for one utility power of the same level or lower from another arcane class. Master Generalist [B]Prerequisites[/B]: 21st level, Red Mage [B]Benefit[/B]: You can swap one daily attack power you know for one daily attack power of the same level or lower from another arcane class. Inspired Maneuver [B]Prerequisites[/B]: 11th level, Red Mage [B]Benefit[/B]: Once per day, you can expend a healing surge to recover an expended encounter power. Brilliant Attack [B]Prerequisites[/B]: 21st level, Red Mage [B]Benefit[/B]: Once per day, you can expend a healing surge to recover an expended daily power. Red Mage Expertise [B]Prerequisite[/B]: 21st level, Red Mage [B]Benefit[/B]: When you are wielding a wand or staff, you can score critical hits on a 19-20.[/sblock][sblock=Sorcerous Sentinel]Implement Training [B]Prerequsite[/B]: Paragon multi-class into Sorcerous Sentinel [B]Benefit[/B]: You gain the Implement Focus class feature. Sorcerous Expertise [B]Prerequisite[/B]: Sorcerous Sentinel, 21st level [B]Benefit[/B]: When you are wielding a Staff, Rod, or Orb, you can score critical hits on a 19-20. Improved Staff Ward [B]Prerequisite[/B]: Sorcerous Sentinel, 11th level, Staff Ward Implement Focus [B]Benefit[/B]: While wielding a staff, you gain a +1 bonus to all of your defenses. Improved Rod of Reflection [B]Prerequisite[/B]: Sorcerous Sentinel, 11th level, Rod of Reflection Implement Focus [B]Benefit[/B]: When you use your Rod of Reflection class feature, it deals an additional 15 damage to the target. Improved Orb of Denial [B]Prerequisite[/B]: Sorcerous Sentinel, 11th level, Orb of Denial Implement Focus [B]Benefit[/B]: You can use your Orb of Denial twice per encounter instead on once.[/sblock]Hope these new feats prove useful to people. If anybody sees anything broken that I failed to see, or has general comments on them, let me know. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Classes and Others
Top