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New Classes for 5e. Is anything missing?
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<blockquote data-quote="Yaarel" data-source="post: 8521951" data-attributes="member: 58172"><p>Regarding gaming archetypes.</p><p></p><p>I feel the 5e Forgotten Realms concept of the "Weave" is adequate.</p><p></p><p>The multiverse is inherently capable of magical phenomena, and this capacity is called the "Weave".</p><p></p><p></p><p></p><p>There are different methods to manipulate the Weave.</p><p></p><p>• Arcane manipulates the Weave by means of magical properties inherent in natural objects.</p><p>• Divine manipulates the Weave by means of archetypal symbols, language, and meaning.</p><p>• Psionic manipulates the Weave directly by means of the mind: intentions, thoughts and emotions, as well as ethereal souls and force.</p><p>• Primal is a kind of psionic, but focuses less on human souls and more on the inherent personality of elements: earth, air, fire, water, and plants.</p><p>• Healing might deserve to be its own power source, focusing on anatomy and shapeshifting.</p><p></p><p></p><p></p><p>The Wizard is clearly arcane, wielding magic inherent in material objects, whether special ingredients or a special tool.</p><p></p><p>The Sorcerer pilots a magically modified body, transformed according to a bloodline. This more like arcane, but ones own body is a kind of magic item that has inherent magical properties. (Probably, the Sorcerer should lack material components, at least when thematically appropriate according the bloodline.)</p><p></p><p>The Warlock has an identity crisis − sometimes like Wizard who must study magic and sometimes like Sorcerer being transformed by the patron. The Warlock pretty much never has the patron doing the magical effects directly.</p><p></p><p>The Cleric is clearly divine, wielding symbols, belonging to an ideological community, and emphasizing ethical affinity.</p><p></p><p>The Paladin is clearly divine, where the language of oaths and ethics have inherent power.</p><p></p><p>The Druid is mainly Primal − forming relationships with plants and elemental creatures. But animals relate to the emotions and instincts of humans, thus kinda sorta psionic.</p><p></p><p>And so on.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8521951, member: 58172"] Regarding gaming archetypes. I feel the 5e Forgotten Realms concept of the "Weave" is adequate. The multiverse is inherently capable of magical phenomena, and this capacity is called the "Weave". There are different methods to manipulate the Weave. • Arcane manipulates the Weave by means of magical properties inherent in natural objects. • Divine manipulates the Weave by means of archetypal symbols, language, and meaning. • Psionic manipulates the Weave directly by means of the mind: intentions, thoughts and emotions, as well as ethereal souls and force. • Primal is a kind of psionic, but focuses less on human souls and more on the inherent personality of elements: earth, air, fire, water, and plants. • Healing might deserve to be its own power source, focusing on anatomy and shapeshifting. The Wizard is clearly arcane, wielding magic inherent in material objects, whether special ingredients or a special tool. The Sorcerer pilots a magically modified body, transformed according to a bloodline. This more like arcane, but ones own body is a kind of magic item that has inherent magical properties. (Probably, the Sorcerer should lack material components, at least when thematically appropriate according the bloodline.) The Warlock has an identity crisis − sometimes like Wizard who must study magic and sometimes like Sorcerer being transformed by the patron. The Warlock pretty much never has the patron doing the magical effects directly. The Cleric is clearly divine, wielding symbols, belonging to an ideological community, and emphasizing ethical affinity. The Paladin is clearly divine, where the language of oaths and ethics have inherent power. The Druid is mainly Primal − forming relationships with plants and elemental creatures. But animals relate to the emotions and instincts of humans, thus kinda sorta psionic. And so on. [/QUOTE]
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