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New Classes for 5e. Is anything missing?
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<blockquote data-quote="Li Shenron" data-source="post: 8522069" data-attributes="member: 1465"><p>Yep. That is why I voted "only for specific settings". My Rokugan examples give three different ways why a new class may be better than fitting a core class:</p><p></p><p>Samurai: every fighter in the setting is already supposed to belong to a narrower archetype than in vanilla settings, so you make that narrow archetype into its own class, and then expand it back via new subclasses, feats and backgrounds in order to guarantee a large character variety on the long term </p><p></p><p>Shugenja: a spellcaster with a little bit of many existing classes, again every caster in the setting is supposed to be a Shugenja, so instead of forcing a ridiculous multiclass combo you combine what you need from various casters into a new class </p><p></p><p>Courtier: a character largely focused on non-combat scenarios, especially the social pillar, to avoid getting the combat baggage of essentially every core class it's best to make a class from scratch </p><p></p><p>Keep in mind that Rokugan is a very special settings where many core classes just don't exist (Wizard, Cleric, Paladin, Warlock, Bard, Druid). Essentially everyone is either a Samurai, Shugenja, Courtier or Monk. Other classes can be allowed for multiclassing but are treated as mechanical additions without narrative implications (Ranger, Fighter, Barbarian, Rogue), and Sorcerer can be used for NPCs.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8522069, member: 1465"] Yep. That is why I voted "only for specific settings". My Rokugan examples give three different ways why a new class may be better than fitting a core class: Samurai: every fighter in the setting is already supposed to belong to a narrower archetype than in vanilla settings, so you make that narrow archetype into its own class, and then expand it back via new subclasses, feats and backgrounds in order to guarantee a large character variety on the long term Shugenja: a spellcaster with a little bit of many existing classes, again every caster in the setting is supposed to be a Shugenja, so instead of forcing a ridiculous multiclass combo you combine what you need from various casters into a new class Courtier: a character largely focused on non-combat scenarios, especially the social pillar, to avoid getting the combat baggage of essentially every core class it's best to make a class from scratch Keep in mind that Rokugan is a very special settings where many core classes just don't exist (Wizard, Cleric, Paladin, Warlock, Bard, Druid). Essentially everyone is either a Samurai, Shugenja, Courtier or Monk. Other classes can be allowed for multiclassing but are treated as mechanical additions without narrative implications (Ranger, Fighter, Barbarian, Rogue), and Sorcerer can be used for NPCs. [/QUOTE]
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