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General Tabletop Discussion
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New Classes for 5e. Is anything missing?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8522150" data-attributes="member: 6790260"><p>That seems needlessly dismissive. I look for solid mechanical support for a theme and concept in classes. If the mechanical support isn't workable as a subclass, but the theme is still worth exploring, it should be considered (not automatically pursued, just considered) for development as its own class. E.g. Ranger has shown how hard it is to design a good pet-focused subclass (I believe the Drakewarden is considered decent, so it only took them 8 years to write a decent pet-focused subclass). If, instead, the pet is the core of the class and the other parts are where you tone down the power, you can get a much more effective</p><p></p><p></p><p>This, for example, is why things like Warlock exist. I could totally see a Pact of the Binder that modifies Invocations or has a lot of specialized ones, which should work as a reasonable approximation of what the Binder class did in 3e.</p><p></p><p></p><p>Oh please. Are you really claiming Cambion Merlin and Faust are the same archetype? You don't "invoke" wings, they're an essential part of your being. And if Sorcerers are just Warlocks, then the Book of Shadows, that lets you cast a bunch of ritual spells, is apparently just a thing people can spontaneously fart out because great-grandma was a succubus? Or being the distant descendant of a dragon allows you to spontaneously manifest a magical necklace that you can give to friends to power them up? And if for some reason you decide "eh, I don't really like the magic book I spontaneously manifested because I have vampire blood...I'd prefer to stab people instead" you can just <em>do</em> that every 4 levels, changing the blood-inheritance you got. Because that <em>totally</em> makes sense for a person with a magical bloodline to do.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8522150, member: 6790260"] That seems needlessly dismissive. I look for solid mechanical support for a theme and concept in classes. If the mechanical support isn't workable as a subclass, but the theme is still worth exploring, it should be considered (not automatically pursued, just considered) for development as its own class. E.g. Ranger has shown how hard it is to design a good pet-focused subclass (I believe the Drakewarden is considered decent, so it only took them 8 years to write a decent pet-focused subclass). If, instead, the pet is the core of the class and the other parts are where you tone down the power, you can get a much more effective This, for example, is why things like Warlock exist. I could totally see a Pact of the Binder that modifies Invocations or has a lot of specialized ones, which should work as a reasonable approximation of what the Binder class did in 3e. Oh please. Are you really claiming Cambion Merlin and Faust are the same archetype? You don't "invoke" wings, they're an essential part of your being. And if Sorcerers are just Warlocks, then the Book of Shadows, that lets you cast a bunch of ritual spells, is apparently just a thing people can spontaneously fart out because great-grandma was a succubus? Or being the distant descendant of a dragon allows you to spontaneously manifest a magical necklace that you can give to friends to power them up? And if for some reason you decide "eh, I don't really like the magic book I spontaneously manifested because I have vampire blood...I'd prefer to stab people instead" you can just [I]do[/I] that every 4 levels, changing the blood-inheritance you got. Because that [I]totally[/I] makes sense for a person with a magical bloodline to do. [/QUOTE]
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