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<blockquote data-quote="EzekielRaiden" data-source="post: 8522392" data-attributes="member: 6790260"><p>Yeah, I think "put their eggs in one basket, then that basket got cut and never replaced" is sort of a theme for the Next playtest. That is, exactly the same thing happened to the Warlord Fighter; despite the crappy edition-warrior rhetoric used in that one podcast, Mearls did explicitly say in a tweet that martial healing was in, and if DMs didn't like that, they could just forbid people from playing it. But then they said, "Hey, this makes more sense as a thing ANY Fighter could opt into, so let's use this cool new Specialties mechanic!" Aaaaand...then Specialties were not particularly popular (I didn't mind, personally, but I get why they were disliked), so they axed them. At which point, they were almost certainly aware that there just wasn't enough time to playtest any new stuff...so they just quietly dropped the subject and never spoke about it again.</p><p></p><p>The perils of outright <em>dropping</em> mechanics when people don't respond well to them, rather than at least <em>trying</em> to make them work: you're constantly going back to the drawing board, despite time being a rather finite resource.</p><p></p><p></p><p>Oh it <em>can</em>, sure. The issue is getting people to <em>accept</em> creating stuff. See also: dragonborn being widely panned and mocked by critics of 4e upon release, yet as of 2020, they were the third most popular race in D&D (after human and half-elf, assuming you split Elf into its various sub-races; if you don't, Elf-combined rises to third, and Dragonborn is fourth overall.)</p><p></p><p></p><p>See, it's exactly this kind of logic that's incredibly frustrating.</p><p></p><p>Why would you even <em>bother</em> making something where "all the features are just renamed versions of what the EK and BS have"? Of course that would be pointless, even foolish. A proper Swordmage should actually have <em>its own mechanics</em>. Ideally, they should be ones where you can see some kind of relationship to what Bladesingers or Eldritch Knights do, because that enhances the lore of the situation (making EK and BS more like half-steps toward Swordmage, rather than half-steps from Fighter to Wizard or vice-versa), but that's an ideal that may not always be workable.</p><p></p><p>Hence why I suggested the "Spell Combat" proposal earlier, using runes that ride on top of physical attacks to deliver spells. Or perhaps you literally dual-wield, with a sword in one hand and a spell in the other like how it's done in Elder Scrolls games, and Swordmage blends the two together in its own unique way. Maybe if you hold a spell focus in your offhand, you can shape magical energy into various forms for a round, e.g. a shield of force <em>or</em> a bonus-action attack <em>or</em> a temporary utility effect like "pull one enemy into melee range" or "ensnare one foe within 15 feet" or whatever.</p><p></p><p>It's not <em>that</em> hard to come up with actually-interesting but reasonably-straightforward mechanics to play around with in this space, ones that differ from EK, BS, <em>and</em> Paladin. But what can be really, really hard is getting some folks to even consider the possibility that something with new mechanics could actually be interesting to engage with.</p><p></p><p>Edit:</p><p>And, on the subject of D&D Clerics in fiction: I challenge you to find any example in fiction, let's say before 1960, of a holy warrior wearing relatively heavy armor (doesn't have to be plate precisely, but shouldn't be parsed as light armor, e.g. not just leather), who fights abominations in the name of their deity, but <em>does not</em> fit the mantle of Paladin. I have set the date specifically so that we avoid picking up fiction that has its roots in the Cleric, which is exactly what I'm criticizing.</p><p></p><p>If I were a betting man, I'd put real money on the idea that the vast majority, if not the entirety, of your examples will come from Crusader-related literature or King Arthur's knights, both of which <em>very much</em> look more like Paladins than D&D Clerics.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8522392, member: 6790260"] Yeah, I think "put their eggs in one basket, then that basket got cut and never replaced" is sort of a theme for the Next playtest. That is, exactly the same thing happened to the Warlord Fighter; despite the crappy edition-warrior rhetoric used in that one podcast, Mearls did explicitly say in a tweet that martial healing was in, and if DMs didn't like that, they could just forbid people from playing it. But then they said, "Hey, this makes more sense as a thing ANY Fighter could opt into, so let's use this cool new Specialties mechanic!" Aaaaand...then Specialties were not particularly popular (I didn't mind, personally, but I get why they were disliked), so they axed them. At which point, they were almost certainly aware that there just wasn't enough time to playtest any new stuff...so they just quietly dropped the subject and never spoke about it again. The perils of outright [I]dropping[/I] mechanics when people don't respond well to them, rather than at least [I]trying[/I] to make them work: you're constantly going back to the drawing board, despite time being a rather finite resource. Oh it [I]can[/I], sure. The issue is getting people to [I]accept[/I] creating stuff. See also: dragonborn being widely panned and mocked by critics of 4e upon release, yet as of 2020, they were the third most popular race in D&D (after human and half-elf, assuming you split Elf into its various sub-races; if you don't, Elf-combined rises to third, and Dragonborn is fourth overall.) See, it's exactly this kind of logic that's incredibly frustrating. Why would you even [I]bother[/I] making something where "all the features are just renamed versions of what the EK and BS have"? Of course that would be pointless, even foolish. A proper Swordmage should actually have [I]its own mechanics[/I]. Ideally, they should be ones where you can see some kind of relationship to what Bladesingers or Eldritch Knights do, because that enhances the lore of the situation (making EK and BS more like half-steps toward Swordmage, rather than half-steps from Fighter to Wizard or vice-versa), but that's an ideal that may not always be workable. Hence why I suggested the "Spell Combat" proposal earlier, using runes that ride on top of physical attacks to deliver spells. Or perhaps you literally dual-wield, with a sword in one hand and a spell in the other like how it's done in Elder Scrolls games, and Swordmage blends the two together in its own unique way. Maybe if you hold a spell focus in your offhand, you can shape magical energy into various forms for a round, e.g. a shield of force [I]or[/I] a bonus-action attack [I]or[/I] a temporary utility effect like "pull one enemy into melee range" or "ensnare one foe within 15 feet" or whatever. It's not [I]that[/I] hard to come up with actually-interesting but reasonably-straightforward mechanics to play around with in this space, ones that differ from EK, BS, [I]and[/I] Paladin. But what can be really, really hard is getting some folks to even consider the possibility that something with new mechanics could actually be interesting to engage with. Edit: And, on the subject of D&D Clerics in fiction: I challenge you to find any example in fiction, let's say before 1960, of a holy warrior wearing relatively heavy armor (doesn't have to be plate precisely, but shouldn't be parsed as light armor, e.g. not just leather), who fights abominations in the name of their deity, but [I]does not[/I] fit the mantle of Paladin. I have set the date specifically so that we avoid picking up fiction that has its roots in the Cleric, which is exactly what I'm criticizing. If I were a betting man, I'd put real money on the idea that the vast majority, if not the entirety, of your examples will come from Crusader-related literature or King Arthur's knights, both of which [I]very much[/I] look more like Paladins than D&D Clerics. [/QUOTE]
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