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New Classes for 5e. Is anything missing?
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<blockquote data-quote="Mecheon" data-source="post: 8522493" data-attributes="member: 6801776"><p>But equally on this, you then get the issue that you may pigeonhole concepts together to the point you erase what makes them archetypally unique. A valid criticism could be made this is the problem the Fighter has, and leads to that "Everything becomes a fighter subclass" thing that tends to go on. In pidgeonholing, you lose a lot of the individual flavour that classes had when individual.</p><p></p><p>There's enough stuff out there I can see more classes being justified. Heck, in my homebrew pile I've got an (Untested) Truenamer that's completely seperate from the Wizard subclass attempt and does its own thing. The most popular 3rd party class around is basically easy to describe as "Edgy ranger", but folks love it as its own thing to the point they've requested it to be official for yonks</p></blockquote><p></p>
[QUOTE="Mecheon, post: 8522493, member: 6801776"] But equally on this, you then get the issue that you may pigeonhole concepts together to the point you erase what makes them archetypally unique. A valid criticism could be made this is the problem the Fighter has, and leads to that "Everything becomes a fighter subclass" thing that tends to go on. In pidgeonholing, you lose a lot of the individual flavour that classes had when individual. There's enough stuff out there I can see more classes being justified. Heck, in my homebrew pile I've got an (Untested) Truenamer that's completely seperate from the Wizard subclass attempt and does its own thing. The most popular 3rd party class around is basically easy to describe as "Edgy ranger", but folks love it as its own thing to the point they've requested it to be official for yonks [/QUOTE]
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