Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
New Classes for 5e. Is anything missing?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Irlo" data-source="post: 8522495" data-attributes="member: 7028372"><p>I'm sure I typed hastily, but .... really? I answered the survey question. Whether the game needs more classes depends on the needs of the table. If one doesn't want me to say that the game doesn't need more classes, one shouldn't ask me the question.</p><p></p><p>Every table should tweak the rules and classes and add and delete as they see fit.</p><p></p><p>Yes, I'm glad that there are not officially published options for the assassin's auto-kill and the swordmage class features that are so powerful and different that they can't be allowed to be used by anyone else. It's my opinion. I'm not doing anything to keep you from having them. I don't need them. I won't boycott WotC if they publish them.</p><p></p><p>I'm glad they're not published options because they outshine other existing class options (insert all the caveats -- as I understand them, in my opinion, based on my experience, taken out of context, etc.). I want my players to thumb through the books and find stuff that works that won't leave them far behind or put others far ahead of them in character capability.</p><p></p><p>Nothing that happens at your table makes my game better or worse. Unless you share a cool, balanced class write up for swordmage that I can use, in which case you've made it better. A few years ago one of my players looked online for a homebrew swordmage class to run by me to see if I'd include it. That was a hard no. More powerful than any other published class. I'd love to see something along these lines. Until then, we do fine with the published classes and subclasses.</p></blockquote><p></p>
[QUOTE="Irlo, post: 8522495, member: 7028372"] I'm sure I typed hastily, but .... really? I answered the survey question. Whether the game needs more classes depends on the needs of the table. If one doesn't want me to say that the game doesn't need more classes, one shouldn't ask me the question. Every table should tweak the rules and classes and add and delete as they see fit. Yes, I'm glad that there are not officially published options for the assassin's auto-kill and the swordmage class features that are so powerful and different that they can't be allowed to be used by anyone else. It's my opinion. I'm not doing anything to keep you from having them. I don't need them. I won't boycott WotC if they publish them. I'm glad they're not published options because they outshine other existing class options (insert all the caveats -- as I understand them, in my opinion, based on my experience, taken out of context, etc.). I want my players to thumb through the books and find stuff that works that won't leave them far behind or put others far ahead of them in character capability. Nothing that happens at your table makes my game better or worse. Unless you share a cool, balanced class write up for swordmage that I can use, in which case you've made it better. A few years ago one of my players looked online for a homebrew swordmage class to run by me to see if I'd include it. That was a hard no. More powerful than any other published class. I'd love to see something along these lines. Until then, we do fine with the published classes and subclasses. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New Classes for 5e. Is anything missing?
Top