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General Tabletop Discussion
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New Classes for 5e. Is anything missing?
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<blockquote data-quote="Asisreo" data-source="post: 8522501" data-attributes="member: 7019027"><p>It's not the mechanics that is the problem, it's the playstyle. Wizards and Sorcerers can be mechanically similar, but the wizard's playstyle revolves around managing and studying spell descriptions IRL. You have to know how Unseen Servant works before you can use it to its potential. Sorcerers are resource-managers with granular control over their spellcasting. They are flexible in their magical prowess. </p><p></p><p>What's a swordmage other than a Paladin or other almost-gish in playstyle? Stand there, do good damage, take good damage, and apply effects. That's the problem with currently-designed swordmage homebrews and why people call it redundant to paladins and eldritch knights. </p><p></p><p>Honestly, the two existing half-casters are too broad for a swordmage to comfortably exist. Paladins are budget tanks, healers, support, and single-target attackers. Rangers are budget strikers, controllers, expert, and AoE attackers.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8522501, member: 7019027"] It's not the mechanics that is the problem, it's the playstyle. Wizards and Sorcerers can be mechanically similar, but the wizard's playstyle revolves around managing and studying spell descriptions IRL. You have to know how Unseen Servant works before you can use it to its potential. Sorcerers are resource-managers with granular control over their spellcasting. They are flexible in their magical prowess. What's a swordmage other than a Paladin or other almost-gish in playstyle? Stand there, do good damage, take good damage, and apply effects. That's the problem with currently-designed swordmage homebrews and why people call it redundant to paladins and eldritch knights. Honestly, the two existing half-casters are too broad for a swordmage to comfortably exist. Paladins are budget tanks, healers, support, and single-target attackers. Rangers are budget strikers, controllers, expert, and AoE attackers. [/QUOTE]
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New Classes for 5e. Is anything missing?
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