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New Classes for 5e. Is anything missing?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8522506" data-attributes="member: 6790260"><p>Again, completely disagreed. It requires creativity, sure, but all you've really said is "<em>people who have tried</em> just copied X or Y, and that would leave us with X, copy-X, and Y, which isn't worth it."</p><p></p><p>And I'd agree with that! If, of course, that was what I wanted to do. Obviously, this means that anyone who wants these classes has the onus to articulate how to make them in a way that ISN'T just a copy of X or Y, <em>but I and others have already proposed those things</em>. My proposed "Spell Combat" thing--no spell slots, uses-per-day runes that ride on weapon attacks and get strung into spells--has gone over well with other Swordmage fans in the thread. I proposed specifically to be a <em>reversal</em> of what Paladins do, so it couldn't just be a playstyle copy of Paladin or EK. Because if it were, then yes, I completely agree that it would be a waste of time--just reskin those other classes and go. But I don't want a reskin of either of them. I want a class that is built, from the ground up, on the principle that fighting <em>is</em> magic--that you're limited if you try to do one without the other.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8522506, member: 6790260"] Again, completely disagreed. It requires creativity, sure, but all you've really said is "[I]people who have tried[/I] just copied X or Y, and that would leave us with X, copy-X, and Y, which isn't worth it." And I'd agree with that! If, of course, that was what I wanted to do. Obviously, this means that anyone who wants these classes has the onus to articulate how to make them in a way that ISN'T just a copy of X or Y, [I]but I and others have already proposed those things[/I]. My proposed "Spell Combat" thing--no spell slots, uses-per-day runes that ride on weapon attacks and get strung into spells--has gone over well with other Swordmage fans in the thread. I proposed specifically to be a [I]reversal[/I] of what Paladins do, so it couldn't just be a playstyle copy of Paladin or EK. Because if it were, then yes, I completely agree that it would be a waste of time--just reskin those other classes and go. But I don't want a reskin of either of them. I want a class that is built, from the ground up, on the principle that fighting [I]is[/I] magic--that you're limited if you try to do one without the other. [/QUOTE]
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