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New Classes for 5e. Is anything missing?
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<blockquote data-quote="doctorbadwolf" data-source="post: 8522516" data-attributes="member: 6704184"><p>We have many threads archived in this forum wherein people have gone into detail on the subject. </p><p></p><p>This is false. They get 2. </p><p></p><p>The 4e swordmage could stand at the frontline and <em>tank. </em>The Hexblade cannot. </p><p></p><p>So two smite spells, and cantrips. And a magic weapon that does the <em>least</em> of what such a weapon would do in a story about such a character. That costs one of your two infusions. </p><p> </p><p>If artificers had a subclass that took that and replaced the pet with a magic weapon that didn’t need an infusion to be magical, and could hold two infusions, and upgraded as you level, using bonus actions to add effects or activate magical shielding, or share an offensive buff with allies (stand in a circle with your weapons facing in, and a flame dances from your weapon around the circle. 1 hour all the weapons touched do XYZ extra fire damage), and got more smite spells, then we’d be close enough to bridge the remaining gap with a couple new infusions and some new spells.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8522516, member: 6704184"] We have many threads archived in this forum wherein people have gone into detail on the subject. This is false. They get 2. The 4e swordmage could stand at the frontline and [I]tank. [/I]The Hexblade cannot. So two smite spells, and cantrips. And a magic weapon that does the [I]least[/I] of what such a weapon would do in a story about such a character. That costs one of your two infusions. If artificers had a subclass that took that and replaced the pet with a magic weapon that didn’t need an infusion to be magical, and could hold two infusions, and upgraded as you level, using bonus actions to add effects or activate magical shielding, or share an offensive buff with allies (stand in a circle with your weapons facing in, and a flame dances from your weapon around the circle. 1 hour all the weapons touched do XYZ extra fire damage), and got more smite spells, then we’d be close enough to bridge the remaining gap with a couple new infusions and some new spells. [/QUOTE]
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New Classes for 5e. Is anything missing?
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