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New Classes for 5e. Is anything missing?
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<blockquote data-quote="Aldarc" data-source="post: 8523306" data-attributes="member: 5142"><p>It may help to switch the emphasis slightly from "guards" to "specialists." Their responsibilities may include guardianship of important individuals and items but may also include acting as battlefield shock troopers responsible for taking down either non-magical mooks with magic or even magical mooks with anti-magic or martial arms as their talents call for. </p><p></p><p>That said, I don't think that a Mageknight / Spellbreaker / Whatever requires that they guard a library or temple any more than a paladin or cleric does or a wizard requires being in a college library. It may provide a starting point or hook, but it does not have to be the destination. </p><p></p><p>Why might a Mageknight quest? I suspect the usual reasons: e.g., revenge, money, honor, lost item, power, etc. Or like many a character backstory, "I am questing to improve my art in [class]." Again, I think that much like a Fighter, Ranger, or Rogue, a Mageknight's skill set would likely be useful as a wandering mercenary or dungeon delver. This is not to say that a Mageknight should just be about fighting with swords and magic, but simply that we should recognize that their motivations for adventuring will likely still fall in line with the usual reasons that players may provide their PCs.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8523306, member: 5142"] It may help to switch the emphasis slightly from "guards" to "specialists." Their responsibilities may include guardianship of important individuals and items but may also include acting as battlefield shock troopers responsible for taking down either non-magical mooks with magic or even magical mooks with anti-magic or martial arms as their talents call for. That said, I don't think that a Mageknight / Spellbreaker / Whatever requires that they guard a library or temple any more than a paladin or cleric does or a wizard requires being in a college library. It may provide a starting point or hook, but it does not have to be the destination. Why might a Mageknight quest? I suspect the usual reasons: e.g., revenge, money, honor, lost item, power, etc. Or like many a character backstory, "I am questing to improve my art in [class]." Again, I think that much like a Fighter, Ranger, or Rogue, a Mageknight's skill set would likely be useful as a wandering mercenary or dungeon delver. This is not to say that a Mageknight should just be about fighting with swords and magic, but simply that we should recognize that their motivations for adventuring will likely still fall in line with the usual reasons that players may provide their PCs. [/QUOTE]
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