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New Classes for 5e. Is anything missing?
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<blockquote data-quote="Asisreo" data-source="post: 8523633" data-attributes="member: 7019027"><p>Personally, I like that idea, but I know it wouldn't be popular, it'd probably be called the worse class similar to Monks. Because people wouldn't understand its playstyle and get frustrated when they can't put their cube in the circle hole. Again, it's a good design, but momentum-based playstyles will probably not satiate our monkey-brains because they'll see that the fighter or wizard does their best thing round 1 and we're hoping combat gets to round 4 for us to do the cool thing, which it might not. </p><p></p><p>But you gave me a similar idea for a swordmage class. A class that has aforementioned "stances" but that choice is made once per combat and you fill out that role. Subasses could be based on themes of overall "types" of magic. So Warding Subclass could give you and allies a boost to saving throws equal to your Intelligence modifier and your AC gets a +1. Then you choose either abjuration style to give your allies magic Resistance and you can use your action to dispel magic at-will (probably higher-level feature) or you could go Shield style and give your allies the ability to use Shield once for free. </p><p></p><p>But I'm only fiddling around with the idea. </p><p></p><p>To be clear, you don't need the specific hammer. It would boost the overall damage and coolness, but the spell would make you a budget Thor even with a mundane hammer.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8523633, member: 7019027"] Personally, I like that idea, but I know it wouldn't be popular, it'd probably be called the worse class similar to Monks. Because people wouldn't understand its playstyle and get frustrated when they can't put their cube in the circle hole. Again, it's a good design, but momentum-based playstyles will probably not satiate our monkey-brains because they'll see that the fighter or wizard does their best thing round 1 and we're hoping combat gets to round 4 for us to do the cool thing, which it might not. But you gave me a similar idea for a swordmage class. A class that has aforementioned "stances" but that choice is made once per combat and you fill out that role. Subasses could be based on themes of overall "types" of magic. So Warding Subclass could give you and allies a boost to saving throws equal to your Intelligence modifier and your AC gets a +1. Then you choose either abjuration style to give your allies magic Resistance and you can use your action to dispel magic at-will (probably higher-level feature) or you could go Shield style and give your allies the ability to use Shield once for free. But I'm only fiddling around with the idea. To be clear, you don't need the specific hammer. It would boost the overall damage and coolness, but the spell would make you a budget Thor even with a mundane hammer. [/QUOTE]
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