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New Classes for 5e. Is anything missing?
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<blockquote data-quote="Neonchameleon" data-source="post: 8525894" data-attributes="member: 87792"><p>Apparently you don't know what the 5e classes are and are going by the 3.5 or Pathfinder versions of them.</p><p></p><p>If the barbarian were simply a fighter with a rage mechanic the way the 3.0 and 3.5 ones were then I would fully agree that it should be a subclass of fighter. But it isn't. The barbarian is a warrior with specific types of temporary empowerment; if the 5e barbarian were <em>just</em> the Path of the Berserker it should have been a subclass. Instead the Path of the Storm Herald and the Path of the Beast fit together pretty well but would be pretty faffy to put into the fighter class.</p><p></p><p>The Paladin isn't based round the <em>Smite</em> mechanic but the <em>Oath</em> one conceptually. The fact that Pact of the Blade Warlocks with the right invocation can use their spell slots to smite doesn't somehow make the paladin redundant. Almost all 3.5 and earlier Paladins fit under a single oath - the Oath of Devotion. (And the <a href="https://twitter.com/UrsulaV/status/918554281015377922" target="_blank">classic paladin rules sucked</a>). There is strong conceptual space for a <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/Determinator" target="_blank">determinator</a> as a fighterish type. </p><p></p><p>As for making the wizard and cleric one class when one of them is intended to be unarmoured and squishy and the other has to cover the plate armoured front liner, nope.</p><p></p><p>And yes you could have just three classes as it was in the beginning. There is an advantage to more classes in terms of having more detailed characters. But there is a very good reason that since the launch of 5e there has been a grand total of <em>one</em> new class added - and that for a popular archetype that none of the existing classes covered or even really could cover. Meanwhile the gish is covered in half a dozen different ways by half a dozen different subclasses already. If you propose leaving those subclasses then you've caused a lot of confusion, and if you propose tearing them out then it's unlikely your singular gish will cover as much as they did because they come from so many angles even if there's a narrow gap that isn't covered.</p><p></p><p>Hitting yourself in the head feels great when you stop.</p><p></p><p>Yes, I'm aware that system mastery feels good - but it also puts newbies off.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8525894, member: 87792"] Apparently you don't know what the 5e classes are and are going by the 3.5 or Pathfinder versions of them. If the barbarian were simply a fighter with a rage mechanic the way the 3.0 and 3.5 ones were then I would fully agree that it should be a subclass of fighter. But it isn't. The barbarian is a warrior with specific types of temporary empowerment; if the 5e barbarian were [I]just[/I] the Path of the Berserker it should have been a subclass. Instead the Path of the Storm Herald and the Path of the Beast fit together pretty well but would be pretty faffy to put into the fighter class. The Paladin isn't based round the [I]Smite[/I] mechanic but the [I]Oath[/I] one conceptually. The fact that Pact of the Blade Warlocks with the right invocation can use their spell slots to smite doesn't somehow make the paladin redundant. Almost all 3.5 and earlier Paladins fit under a single oath - the Oath of Devotion. (And the [URL='https://twitter.com/UrsulaV/status/918554281015377922']classic paladin rules sucked[/URL]). There is strong conceptual space for a [URL='https://tvtropes.org/pmwiki/pmwiki.php/Main/Determinator']determinator[/URL] as a fighterish type. As for making the wizard and cleric one class when one of them is intended to be unarmoured and squishy and the other has to cover the plate armoured front liner, nope. And yes you could have just three classes as it was in the beginning. There is an advantage to more classes in terms of having more detailed characters. But there is a very good reason that since the launch of 5e there has been a grand total of [I]one[/I] new class added - and that for a popular archetype that none of the existing classes covered or even really could cover. Meanwhile the gish is covered in half a dozen different ways by half a dozen different subclasses already. If you propose leaving those subclasses then you've caused a lot of confusion, and if you propose tearing them out then it's unlikely your singular gish will cover as much as they did because they come from so many angles even if there's a narrow gap that isn't covered. Hitting yourself in the head feels great when you stop. Yes, I'm aware that system mastery feels good - but it also puts newbies off. [/QUOTE]
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