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New Classes for 5e. Is anything missing?
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<blockquote data-quote="doctorbadwolf" data-source="post: 8526782" data-attributes="member: 6704184"><p>Yeah one thing I’m working on in iteration of my swordmage is to have each subclass give different upgrades to the basic techniques and the Aether strike feature, as well as making the Aether strike basically like a SCAG cantrip. Basically, you can throw weapons that aren’t normally thrown, or project the force of the blow over a range, or create missiles of magic and shoot them a greater distance than normal. That’s the basic thing, at will. </p><p> </p><p>Then, your subclass gives you, for instance, the ability to spend Aether and make the attacks deal Fire, add fire damage equal to your Aether strike die, and set the target on fire. Spend more, and the target also sheds bright light and grants advantage on attacks until the end of your next turn.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8526782, member: 6704184"] Yeah one thing I’m working on in iteration of my swordmage is to have each subclass give different upgrades to the basic techniques and the Aether strike feature, as well as making the Aether strike basically like a SCAG cantrip. Basically, you can throw weapons that aren’t normally thrown, or project the force of the blow over a range, or create missiles of magic and shoot them a greater distance than normal. That’s the basic thing, at will. Then, your subclass gives you, for instance, the ability to spend Aether and make the attacks deal Fire, add fire damage equal to your Aether strike die, and set the target on fire. Spend more, and the target also sheds bright light and grants advantage on attacks until the end of your next turn. [/QUOTE]
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New Classes for 5e. Is anything missing?
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