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'New Classics' Module Survey
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<blockquote data-quote="Pour" data-source="post: 5665544" data-attributes="member: 59411"><p>Yeah, that does need more qualifying. "Original and uniquely 4th Edition modules" is my desire based on two perceived problems with the current module situation. </p><p></p><p>Firstly, I think there simply haven't been enough quality adventures released for 4e to create a modular identity. By modular identity, I mean a pool of solid and attractive adventures spanning 1-30 that experienced players could A. fondly revisit more than once in their gaming career akin to a classic, B. recommend to new players as a surefire example of 4e at its best, C. add to the heritage and history of D&D memorable modules (new classics), and to a lesser extent D. attract the attentions and perhaps conversions of gamers from other editions and systems on the sole merits of good concept, design and execution (building a modular identity worthy of notice).</p><p></p><p>Secondly, there has been an abundance of homage and conversion given to heritage settings and I don't feel we've gotten enough quality Nentir Vale, Shadowfell or Feywild adventures, never mind anything dedicated to new concepts entirely. 4e has an abundance of uniquely 4e aspects, the Dawn War, the tiefling/dragonborn war, primordials, greater focus on archfey and Far Realm entities, Primal Spirits, Elemental Chaos and Astral Sea, the unexplored Plane of Dreams (which would make for an excellent new power source and a 'Heroes of the Dream'), on top of the generally incredible D&Disms like Asmodeus' Hell, the Abyss, City of Brass, etc.</p><p></p><p>I think the aforementioned 4e Adventure Paths, old school Megadungeons ala the OSR, deadly 4thcore modules, and Gardmore-like Super Adventures are the ways of curing this. In order to actually get all of that, though, people need to be willing to create it, or at least inputting something, anything, into a project, hence this survey, and what I think will be a followup headcount of people willing to contribute something.</p><p></p><p>And my apologies for not including the wonderful Zeitgeist in my mentions above!</p></blockquote><p></p>
[QUOTE="Pour, post: 5665544, member: 59411"] Yeah, that does need more qualifying. "Original and uniquely 4th Edition modules" is my desire based on two perceived problems with the current module situation. Firstly, I think there simply haven't been enough quality adventures released for 4e to create a modular identity. By modular identity, I mean a pool of solid and attractive adventures spanning 1-30 that experienced players could A. fondly revisit more than once in their gaming career akin to a classic, B. recommend to new players as a surefire example of 4e at its best, C. add to the heritage and history of D&D memorable modules (new classics), and to a lesser extent D. attract the attentions and perhaps conversions of gamers from other editions and systems on the sole merits of good concept, design and execution (building a modular identity worthy of notice). Secondly, there has been an abundance of homage and conversion given to heritage settings and I don't feel we've gotten enough quality Nentir Vale, Shadowfell or Feywild adventures, never mind anything dedicated to new concepts entirely. 4e has an abundance of uniquely 4e aspects, the Dawn War, the tiefling/dragonborn war, primordials, greater focus on archfey and Far Realm entities, Primal Spirits, Elemental Chaos and Astral Sea, the unexplored Plane of Dreams (which would make for an excellent new power source and a 'Heroes of the Dream'), on top of the generally incredible D&Disms like Asmodeus' Hell, the Abyss, City of Brass, etc. I think the aforementioned 4e Adventure Paths, old school Megadungeons ala the OSR, deadly 4thcore modules, and Gardmore-like Super Adventures are the ways of curing this. In order to actually get all of that, though, people need to be willing to create it, or at least inputting something, anything, into a project, hence this survey, and what I think will be a followup headcount of people willing to contribute something. And my apologies for not including the wonderful Zeitgeist in my mentions above! [/QUOTE]
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