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<blockquote data-quote="Pour" data-source="post: 5665876" data-attributes="member: 59411"><p>With heart, faith and steel... </p><p></p><p>Honestly, I recognize its another hurtle, but your suggestion of starting small and building up adventure-wise should probably hold true for the whole effort. Ideally, it would gain momentum as it went, and as our small successes started to add up, they would kind of remind people that 3rd party is still possible, not unlike what 4thcore did for me. 3rd party still has a place in 4e, basically providing or supplementing everything and anything WotC is unable to themselves. </p><p></p><p>I think we, as an internet community, have a lot of assets at our disposal toward achieving that end, various online tools, constant communication via these forums, a varied and extensive knowledge of the game, a ton of different voices and experiences, strengths and talents. We could open play test and offer a window for feedback. We could poll the community at large. If we can generate a sense of creativity and collaboration, tap into the system's potential just enough to ignite some imagination and stoke some buzz, cultivate a sort of collective ownership, I think we'll be better off as a fan base, designers and certainly the game will be better off too.</p><p></p><p>Things like lay out, art, cartography, that sort of professional stuff is secondary to me at this point in time. Get the design down, and I think we can figure something out for the rest.</p></blockquote><p></p>
[QUOTE="Pour, post: 5665876, member: 59411"] With heart, faith and steel... Honestly, I recognize its another hurtle, but your suggestion of starting small and building up adventure-wise should probably hold true for the whole effort. Ideally, it would gain momentum as it went, and as our small successes started to add up, they would kind of remind people that 3rd party is still possible, not unlike what 4thcore did for me. 3rd party still has a place in 4e, basically providing or supplementing everything and anything WotC is unable to themselves. I think we, as an internet community, have a lot of assets at our disposal toward achieving that end, various online tools, constant communication via these forums, a varied and extensive knowledge of the game, a ton of different voices and experiences, strengths and talents. We could open play test and offer a window for feedback. We could poll the community at large. If we can generate a sense of creativity and collaboration, tap into the system's potential just enough to ignite some imagination and stoke some buzz, cultivate a sort of collective ownership, I think we'll be better off as a fan base, designers and certainly the game will be better off too. Things like lay out, art, cartography, that sort of professional stuff is secondary to me at this point in time. Get the design down, and I think we can figure something out for the rest. [/QUOTE]
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