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<blockquote data-quote="Pour" data-source="post: 5665888" data-attributes="member: 59411"><p>A fair point. Replaying aside, there were reasons you chose the classics you ran once, and there were reasons they rose to the top amidst other adventures among the community. I think that's what I'm striving for, on the one hand more adventures- so you might have chosen one of them over playing Keep on the Shadowfell 3 times- and more quality adventures- potentially exciting your imagination enough to want to run again, or, alternatively, possessing something worth recycling elsewhere.</p><p></p><p>I don't deny there are a LOT of modules out there, but not nearly enough 4e by my estimation. Of those, the majority don't really meet my qualifications for a classic listed earlier in the thread- of which, admittedly, re-playability is one of four. The edition being around for as long as it has been, and the recent showings from WotC, give me hope they're going to be improving. Never the less, more quality modules can never be a bad thing.</p><p></p><p>Despite the abundance of D&D adventures throughout the game's existence, Paizo's adventure path model, by my estimations, seems to be as strong as its ever been. I know I always clamor for the next super-adventure, especially one tailored to my edition of choice. I've already preordered Gardmore Abbey, and will preorder that Temple of Elemental Evil prequel when I can (I swear I heard that somewhere and I'm not making it up). There is much to admire in the past modules, but I'm a sucker for a new product, new ground, new design. It's exciting to play and experience something in its own time.</p></blockquote><p></p>
[QUOTE="Pour, post: 5665888, member: 59411"] A fair point. Replaying aside, there were reasons you chose the classics you ran once, and there were reasons they rose to the top amidst other adventures among the community. I think that's what I'm striving for, on the one hand more adventures- so you might have chosen one of them over playing Keep on the Shadowfell 3 times- and more quality adventures- potentially exciting your imagination enough to want to run again, or, alternatively, possessing something worth recycling elsewhere. I don't deny there are a LOT of modules out there, but not nearly enough 4e by my estimation. Of those, the majority don't really meet my qualifications for a classic listed earlier in the thread- of which, admittedly, re-playability is one of four. The edition being around for as long as it has been, and the recent showings from WotC, give me hope they're going to be improving. Never the less, more quality modules can never be a bad thing. Despite the abundance of D&D adventures throughout the game's existence, Paizo's adventure path model, by my estimations, seems to be as strong as its ever been. I know I always clamor for the next super-adventure, especially one tailored to my edition of choice. I've already preordered Gardmore Abbey, and will preorder that Temple of Elemental Evil prequel when I can (I swear I heard that somewhere and I'm not making it up). There is much to admire in the past modules, but I'm a sucker for a new product, new ground, new design. It's exciting to play and experience something in its own time. [/QUOTE]
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