Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
'New Classics' Module Survey
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Drammattex" data-source="post: 5666488" data-attributes="member: 55363"><p>This is an interesting thread. </p><p>What makes a classic? What's the enduring element? It seems like the modules that do something really different (Ravenloft, Expedition to the Barrier Peaks, Tomb of Horrors) are remembered, but as time goes by and more and more adventures are produced, which ones really stick, and why? </p><p></p><p>This week I've been unloading a lot of old 1e and 2e stuff on Ebay. Sorting through it all, it makes me sad to see so many--I want to say "forgotten"--products. Modules and supplements that sort of drifted on by. On the other hand, one of our most memorable adventures from high school came from an obscure module nobody ever talks about. The module was "<a href="http://index.rpg.net/display-entry.phtml?mainid=8410" target="_blank">Fighter's Challenge</a>," and we loooooved it. I can't remember if it was the module itself or what we brought to it, but awesome times were had. When I sorted out the stuff I was getting rid of, I put Waterdeep and the North in the "sell" pile--even though that had been our essential campaign setting--and kept Fighter's Challenge because I just couldn't part with it. </p><p></p><p>On the other hand, the last time I did a purge, <em>The Shattered Gates of Slaughtergarde</em> ended up on the sell pile. We had a really good time playing it, but for that adventure it was the stuff we had <em>added </em>to the module that had made it especially memorable for our group, so in the end I kept the DM notes, sold the module. </p><p></p><p>So what makes a module a classic? I'm sure I don't know.</p></blockquote><p></p>
[QUOTE="Drammattex, post: 5666488, member: 55363"] This is an interesting thread. What makes a classic? What's the enduring element? It seems like the modules that do something really different (Ravenloft, Expedition to the Barrier Peaks, Tomb of Horrors) are remembered, but as time goes by and more and more adventures are produced, which ones really stick, and why? This week I've been unloading a lot of old 1e and 2e stuff on Ebay. Sorting through it all, it makes me sad to see so many--I want to say "forgotten"--products. Modules and supplements that sort of drifted on by. On the other hand, one of our most memorable adventures from high school came from an obscure module nobody ever talks about. The module was "[URL="http://index.rpg.net/display-entry.phtml?mainid=8410"]Fighter's Challenge[/URL]," and we loooooved it. I can't remember if it was the module itself or what we brought to it, but awesome times were had. When I sorted out the stuff I was getting rid of, I put Waterdeep and the North in the "sell" pile--even though that had been our essential campaign setting--and kept Fighter's Challenge because I just couldn't part with it. On the other hand, the last time I did a purge, [I]The Shattered Gates of Slaughtergarde[/I] ended up on the sell pile. We had a really good time playing it, but for that adventure it was the stuff we had [I]added [/I]to the module that had made it especially memorable for our group, so in the end I kept the DM notes, sold the module. So what makes a module a classic? I'm sure I don't know. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
'New Classics' Module Survey
Top