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<blockquote data-quote="d20knight" data-source="post: 6407335" data-attributes="member: 6689538"><p><span style="color: #141823"><span style="font-family: 'Helvetica Neue'">Hi Guys!</span></span></p><p><span style="color: #141823"><span style="font-family: 'Helvetica Neue'"></span></span></p><p><span style="color: #141823"><span style="font-family: 'Helvetica Neue'">I've been always lurking in these forums and thought I would contribute (and ask for feedback) on the domain interpretations below. The Death Domain is a modification/interpretation based on the 'previewed' material floating in the interwebs.</span></span></p><p><span style="color: #141823"><span style="font-family: 'Helvetica Neue'"></span></span></p><p><span style="color: #141823"><span style="font-family: 'Helvetica Neue'">Please feel free to comment and critique the following. (Please be gentle ~.~)</span></span></p><p><span style="color: #141823"><span style="font-family: 'Helvetica Neue'"></span></span></p><p><span style="color: #141823"><span style="font-family: 'Helvetica Neue'">Cheers!d20knight</span></span></p><p><span style="color: #141823"><span style="font-family: 'Helvetica Neue'"></span></span></p><p><span style="color: #141823"><span style="font-family: 'Helvetica Neue'"><strong>**************************</strong></span></span></p><p><span style="color: #141823"><span style="font-family: 'Helvetica Neue'"><strong></strong></span></span></p><p><span style="color: #141823"><span style="font-family: 'Helvetica Neue'"><strong></strong></span></span></p><p><span style="color: #141823"><span style="font-family: 'Helvetica Neue'"><strong>Death</strong></span></span></p><p><span style="color: #141823"><span style="font-family: 'Helvetica Neue'">Domain Spells:</span></span></p><p><span style="color: #141823"><span style="font-family: 'Helvetica Neue'">1st : <em>False Life, Inflict Wounds</em></span></span></p><p><span style="color: #141823"><span style="font-family: 'Helvetica Neue'">3rd : <em>Blindness/Deafness, Ray of Enfeeblement</em></span></span></p><p><span style="color: #141823"><span style="font-family: 'Helvetica Neue'">5th : <em>Animate Dead, Speak with Dead</em></span></span></p><p><span style="color: #141823"><span style="font-family: 'Helvetica Neue'">7th : <em>Blight, Phantasmal Killer</em></span></span></p><p><span style="color: #141823"><span style="font-family: 'Helvetica Neue'">9th : <em>Contagion, Cloudkill</em></span></span></p><p></p><p><span style="color: #141823"><span style="font-family: 'Helvetica Neue'"><strong>Reaper</strong>. You know one necromancy cantrip of your choice from any spell list. When you cast a necromancy cantrip that normally targets a single creature, the cantrip instead targets two creatures if possible.</span></span></p><p></p><p><span style="color: #141823"><span style="font-family: 'Helvetica Neue'"><strong>Channel Divinity: Death Touch</strong>. At 2nd level, you can use Channel Divinity to quash the life energy in another creature. When you hit with a melee attack, you can use your Channel Divinity to attempt to strike that creature down. If the creature'scurrent hit points are equal to or less than 3 time your Cleric level, the creature drops to 0 hit points. Otherwise, the creature takes necrotic damage equal to 3 times your cleric level. </span></span></p><p></p><p><span style="color: #141823"><span style="font-family: 'Helvetica Neue'"><strong>Inescapable Destruction</strong>. Starting at 6th level, necrotic damage dealt by your cleric spells ignores resistance to necrotic damage.</span></span></p><p></p><p><span style="color: #141823"><span style="font-family: 'Helvetica Neue'"><strong>Potent Spellcasting.</strong> As with PHB.</span></span></p><p></p><p><span style="color: #141823"><span style="font-family: 'Helvetica Neue'"><strong>Aura of Death</strong>. Starting at 17th level, you can use your action to activate an aura of death. Enemies within 30 feet of you have disadvantage to any spell that deals poison or necrotic damage. </span></span></p><p></p><p><span style="color: #141823"><span style="font-family: 'Helvetica Neue'">**********************</span></span></p><p><span style="color: #141823"><span style="font-family: 'Helvetica Neue'"><strong>Terror/Fear</strong></span></span></p><p><span style="color: #141823"><span style="font-family: 'Helvetica Neue'"><strong>Domain Spells:</strong></span></span></p><p><span style="color: #141823"><span style="font-family: 'Helvetica Neue'">1st : <em>Bane, Hex</em></span></span></p><p><span style="color: #141823"><span style="font-family: 'Helvetica Neue'">3rd : <em>Crown of Madness, Phantasmal Force</em></span></span></p><p><span style="color: #141823"><span style="font-family: 'Helvetica Neue'">5th : <em>Fear, Bestow Curse</em></span></span></p><p><span style="color: #141823"><span style="font-family: 'Helvetica Neue'">7th : <em>Phantasmal Killer, Confusion</em></span></span></p><p><span style="color: #141823"><span style="font-family: 'Helvetica Neue'">9th : <em>Dominate Person, Scrying</em></span></span></p><p></p><p><span style="color: #141823"><span style="font-family: 'Helvetica Neue'"><strong>Disciple of Fear</strong>. At first level, you learn the <em>vicious mockery</em> cantrip. This is now a fear effect. You are also proficient with the Intimidate skill.</span></span></p><p></p><p><span style="color: #141823"><span style="font-family: 'Helvetica Neue'"><strong>Bonus Proficiency</strong>. At first level, you are also proficient with heavy armors.</span></span></p><p></p><p><span style="color: #141823"><span style="font-family: 'Helvetica Neue'"><strong>Channel Divinity: Terrorize</strong>. At 2nd level, you can expend a use of your Channel Divinity feature to invoke your deity's power. As an action you present your holy symbol and invoke your Deity's name, and each creature within 30 feet must make a Wisdom saving throw or else be frightened by you for one minute. The creature can attempt to resist the effect at the end of it's next turn. This is a fear effect.</span></span></p><p></p><p><span style="color: #141823"><span style="font-family: 'Helvetica Neue'"><strong>Channel Divinity: Mantle of Terror</strong>. At level 6, you gain the aspect of your deity. Whenever you make a melee attack and deal damage, a creature is frightened until the end of it's next turn.</span></span></p><p></p><p><span style="color: #141823"><span style="font-family: 'Helvetica Neue'"><strong>Divine Strike</strong>. At level 8th, as with PHB, only the additional damage is necrotic.</span></span></p><p></p><p><span style="color: #141823"><span style="font-family: 'Helvetica Neue'"><strong>Avatar of Fear</strong>. At level 17th, you ignore a creature's immunity to fear effects. Whenever a creature makes a saving throw against a fear effect from you, it does so with disadvantage.</span></span><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p><p></p><p><span style="color: #141823"><span style="font-family: 'Helvetica Neue'">*****************</span></span></p><p><span style="color: #141823"><span style="font-family: 'Helvetica Neue'"><strong>Darkness</strong></span></span></p><p><span style="color: #141823"><span style="font-family: 'Helvetica Neue'"><strong>Domain Spells:</strong></span></span></p><p><span style="color: #141823"><span style="font-family: 'Helvetica Neue'">1st : <em>Arms of Hadar, Sleep</em></span></span></p><p><span style="color: #141823"><span style="font-family: 'Helvetica Neue'">3rd : <em>Darkness, Darkvision</em></span></span></p><p><span style="color: #141823"><span style="font-family: 'Helvetica Neue'">5th : <em>Hunger of Hadar, Shadow Guardians (Renamed from Spirit Guardians, deals necrotic) </em></span></span></p><p><span style="color: #141823"><span style="font-family: 'Helvetica Neue'">7th : <em>Evard's Black Tentacles, Banishment</em></span></span></p><p><span style="color: #141823"><span style="font-family: 'Helvetica Neue'">9th : <em>Dream, Mislead</em></span></span></p><p></p><p><span style="color: #141823"><span style="font-family: 'Helvetica Neue'"><strong>Servant of Darkness</strong>. At 1st level, you gain darkvision. If you already have darkvision of 60 feet, it extends to 120 feet instead. If you have darkvision of 120 feet, you gain the ability to see through magical darkness instead.</span></span></p><p></p><p><span style="color: #141823"><span style="font-family: 'Helvetica Neue'"><strong>Imposing Shadows</strong>. At 1st level, whenever you are attacked by a creature that you can see. You can use your reaction to impose disadvantage. You use this ability a number of times equal to your Wisdom modifier. You regain all expended after a long rest.</span></span></p><p></p><p><span style="color: #141823"><span style="font-family: 'Helvetica Neue'"><strong>In Shadows Embrace. </strong>At 6th level, whenever you use the <em>Imposing Shadows</em> ability, you also teleport to a space within 30 feet that is in area that is in dim or dark area.</span></span></p><p><span style="color: #141823"><span style="font-family: 'Helvetica Neue'"></span></span></p><p><span style="color: #141823"><span style="font-family: 'Helvetica Neue'"><strong>Potent Spellcasting. </strong>At 8th level, you gain the same ability as listed in the PHB.</span></span></p><p></p><p><span style="color: #141823"><span style="font-family: 'Helvetica Neue'"><strong>Shadowstride. </strong>At 17th level, You can teleport as a move equal to your movement speed. You must teleport to space within dim or darkened area.</span></span></p><p><span style="color: #141823"><span style="font-family: 'Helvetica Neue'"></span></span></p><p><span style="color: #141823"><span style="font-family: 'Helvetica Neue'">--------</span></span></p></blockquote><p></p>
[QUOTE="d20knight, post: 6407335, member: 6689538"] [COLOR=#141823][FONT=Helvetica Neue]Hi Guys! I've been always lurking in these forums and thought I would contribute (and ask for feedback) on the domain interpretations below. The Death Domain is a modification/interpretation based on the 'previewed' material floating in the interwebs. Please feel free to comment and critique the following. (Please be gentle ~.~) Cheers!d20knight [B]************************** Death[/B][/FONT][/COLOR] [COLOR=#141823][FONT=Helvetica Neue]Domain Spells:[/FONT][/COLOR] [COLOR=#141823][FONT=Helvetica Neue]1st : [I]False Life, Inflict Wounds[/I][/FONT][/COLOR] [COLOR=#141823][FONT=Helvetica Neue]3rd : [I]Blindness/Deafness, Ray of Enfeeblement[/I][/FONT][/COLOR] [COLOR=#141823][FONT=Helvetica Neue]5th : [I]Animate Dead, Speak with Dead[/I][/FONT][/COLOR] [COLOR=#141823][FONT=Helvetica Neue]7th : [I]Blight, Phantasmal Killer[/I][/FONT][/COLOR] [COLOR=#141823][FONT=Helvetica Neue]9th : [I]Contagion, Cloudkill[/I][/FONT][/COLOR] [COLOR=#141823][FONT=Helvetica Neue][B]Reaper[/B]. You know one necromancy cantrip of your choice from any spell list. When you cast a necromancy cantrip that normally targets a single creature, the cantrip instead targets two creatures if possible.[/FONT][/COLOR] [COLOR=#141823][FONT=Helvetica Neue][B]Channel Divinity: Death Touch[/B]. At 2nd level, you can use Channel Divinity to quash the life energy in another creature. When you hit with a melee attack, you can use your Channel Divinity to attempt to strike that creature down. If the creature'scurrent hit points are equal to or less than 3 time your Cleric level, the creature drops to 0 hit points. Otherwise, the creature takes necrotic damage equal to 3 times your cleric level. [/FONT][/COLOR] [COLOR=#141823][FONT=Helvetica Neue][B]Inescapable Destruction[/B]. Starting at 6th level, necrotic damage dealt by your cleric spells ignores resistance to necrotic damage.[/FONT][/COLOR] [COLOR=#141823][FONT=Helvetica Neue][B]Potent Spellcasting.[/B] As with PHB.[/FONT][/COLOR] [COLOR=#141823][FONT=Helvetica Neue][B]Aura of Death[/B]. Starting at 17th level, you can use your action to activate an aura of death. Enemies within 30 feet of you have disadvantage to any spell that deals poison or necrotic damage. [/FONT][/COLOR] [COLOR=#141823][FONT=Helvetica Neue]**********************[/FONT][/COLOR] [COLOR=#141823][FONT=Helvetica Neue][B]Terror/Fear[/B][/FONT][/COLOR] [COLOR=#141823][FONT=Helvetica Neue][B]Domain Spells:[/B][/FONT][/COLOR] [COLOR=#141823][FONT=Helvetica Neue]1st : [I]Bane, Hex[/I][/FONT][/COLOR] [COLOR=#141823][FONT=Helvetica Neue]3rd : [I]Crown of Madness, Phantasmal Force[/I][/FONT][/COLOR] [COLOR=#141823][FONT=Helvetica Neue]5th : [I]Fear, Bestow Curse[/I][/FONT][/COLOR] [COLOR=#141823][FONT=Helvetica Neue]7th : [I]Phantasmal Killer, Confusion[/I][/FONT][/COLOR] [COLOR=#141823][FONT=Helvetica Neue]9th : [I]Dominate Person, Scrying[/I][/FONT][/COLOR] [COLOR=#141823][FONT=Helvetica Neue][B]Disciple of Fear[/B]. At first level, you learn the [I]vicious mockery[/I] cantrip. This is now a fear effect. You are also proficient with the Intimidate skill.[/FONT][/COLOR] [COLOR=#141823][FONT=Helvetica Neue][B]Bonus Proficiency[/B]. At first level, you are also proficient with heavy armors.[/FONT][/COLOR] [COLOR=#141823][FONT=Helvetica Neue][B]Channel Divinity: Terrorize[/B]. At 2nd level, you can expend a use of your Channel Divinity feature to invoke your deity's power. As an action you present your holy symbol and invoke your Deity's name, and each creature within 30 feet must make a Wisdom saving throw or else be frightened by you for one minute. The creature can attempt to resist the effect at the end of it's next turn. This is a fear effect.[/FONT][/COLOR] [COLOR=#141823][FONT=Helvetica Neue][B]Channel Divinity: Mantle of Terror[/B]. At level 6, you gain the aspect of your deity. Whenever you make a melee attack and deal damage, a creature is frightened until the end of it's next turn.[/FONT][/COLOR] [COLOR=#141823][FONT=Helvetica Neue][B]Divine Strike[/B]. At level 8th, as with PHB, only the additional damage is necrotic.[/FONT][/COLOR] [COLOR=#141823][FONT=Helvetica Neue][B]Avatar of Fear[/B]. At level 17th, you ignore a creature's immunity to fear effects. Whenever a creature makes a saving throw against a fear effect from you, it does so with disadvantage.[/FONT][/COLOR][COLOR=#000000] [/COLOR] [COLOR=#141823][FONT=Helvetica Neue]*****************[/FONT][/COLOR] [COLOR=#141823][FONT=Helvetica Neue][B]Darkness[/B][/FONT][/COLOR] [COLOR=#141823][FONT=Helvetica Neue][B]Domain Spells:[/B][/FONT][/COLOR] [COLOR=#141823][FONT=Helvetica Neue]1st : [I]Arms of Hadar, Sleep[/I][/FONT][/COLOR] [COLOR=#141823][FONT=Helvetica Neue]3rd : [I]Darkness, Darkvision[/I][/FONT][/COLOR] [COLOR=#141823][FONT=Helvetica Neue]5th : [I]Hunger of Hadar, Shadow Guardians (Renamed from Spirit Guardians, deals necrotic) [/I][/FONT][/COLOR] [COLOR=#141823][FONT=Helvetica Neue]7th : [I]Evard's Black Tentacles, Banishment[/I][/FONT][/COLOR] [COLOR=#141823][FONT=Helvetica Neue]9th : [I]Dream, Mislead[/I][/FONT][/COLOR] [COLOR=#141823][FONT=Helvetica Neue][B]Servant of Darkness[/B]. At 1st level, you gain darkvision. If you already have darkvision of 60 feet, it extends to 120 feet instead. If you have darkvision of 120 feet, you gain the ability to see through magical darkness instead.[/FONT][/COLOR] [COLOR=#141823][FONT=Helvetica Neue][B]Imposing Shadows[/B]. At 1st level, whenever you are attacked by a creature that you can see. You can use your reaction to impose disadvantage. You use this ability a number of times equal to your Wisdom modifier. You regain all expended after a long rest.[/FONT][/COLOR] [COLOR=#141823][FONT=Helvetica Neue][B]In Shadows Embrace. [/B]At 6th level, whenever you use the [I]Imposing Shadows[/I] ability, you also teleport to a space within 30 feet that is in area that is in dim or dark area. [B]Potent Spellcasting. [/B]At 8th level, you gain the same ability as listed in the PHB.[/FONT][/COLOR] [COLOR=#141823][FONT=Helvetica Neue][B]Shadowstride. [/B]At 17th level, You can teleport as a move equal to your movement speed. You must teleport to space within dim or darkened area. --------[/FONT][/COLOR] [/QUOTE]
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