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*Pathfinder & Starfinder
New cleric system?
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<blockquote data-quote="SKyOdin" data-source="post: 5840366" data-attributes="member: 57939"><p>I agree that Clerics should be mechanically different than Wizards in a game system that gives a wide variety of spell and power mechanics. This is doubly true since divine magic is so conceptually different from arcane magic. However, since the two have been so similar over the years, it is difficult to find a new way for Clerics to function. I do have some ideas though...</p><p></p><p>One thing that I like about the 4E Warpriest (the Essentials version of the Cleric) is that it has a very clear pattern to its powers: it has a lot of Daily Powers that give persistent, encounter-long benefits. Almost all of its utility powers fit the pattern as well. The idea of persistent benefits strikes me as being very appropriate for the Cleric.</p><p></p><p>Where as the Wizard uses a lot of instantaneous powers, such as fireballs, teleports, and so on, the Cleric could primarily focus on sustained effects. These could include:</p><p>-creating a holy circle that undead cannot cross</p><p>-blessing the entire party with divine protection</p><p>-summoning an angel to fight alongside his teammates</p><p>-animating a stone golem</p><p>-giving the entire party regeneration</p><p></p><p>Thinking about this idea, it ties into the idea that the cleric "channels" divine power. Perhaps we could say that the cleric serves as a conduit of sorts for divine energy. The cleric can thus draw upon that divine energy to maintain his effects indefinitely, but is limited in power by the capacity, or bandwidth, of this conduit.</p><p></p><p>Building on this line of thought, perhaps the cleric is not limited to using his powers a certain number of times per day like the Wizard. Rather, he can use his powers at any time, but is limited to only one persistent effect at a time. Thus, the cleric would have incredible versatility and power, but has to choose how he applies that power carefully based on the situation.</p><p></p><p>Of course, what powers are available to the cleric might vary based on domains, or some other mechanics.</p></blockquote><p></p>
[QUOTE="SKyOdin, post: 5840366, member: 57939"] I agree that Clerics should be mechanically different than Wizards in a game system that gives a wide variety of spell and power mechanics. This is doubly true since divine magic is so conceptually different from arcane magic. However, since the two have been so similar over the years, it is difficult to find a new way for Clerics to function. I do have some ideas though... One thing that I like about the 4E Warpriest (the Essentials version of the Cleric) is that it has a very clear pattern to its powers: it has a lot of Daily Powers that give persistent, encounter-long benefits. Almost all of its utility powers fit the pattern as well. The idea of persistent benefits strikes me as being very appropriate for the Cleric. Where as the Wizard uses a lot of instantaneous powers, such as fireballs, teleports, and so on, the Cleric could primarily focus on sustained effects. These could include: -creating a holy circle that undead cannot cross -blessing the entire party with divine protection -summoning an angel to fight alongside his teammates -animating a stone golem -giving the entire party regeneration Thinking about this idea, it ties into the idea that the cleric "channels" divine power. Perhaps we could say that the cleric serves as a conduit of sorts for divine energy. The cleric can thus draw upon that divine energy to maintain his effects indefinitely, but is limited in power by the capacity, or bandwidth, of this conduit. Building on this line of thought, perhaps the cleric is not limited to using his powers a certain number of times per day like the Wizard. Rather, he can use his powers at any time, but is limited to only one persistent effect at a time. Thus, the cleric would have incredible versatility and power, but has to choose how he applies that power carefully based on the situation. Of course, what powers are available to the cleric might vary based on domains, or some other mechanics. [/QUOTE]
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