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New cleric system?
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<blockquote data-quote="Li Shenron" data-source="post: 5840655" data-attributes="member: 1465"><p>3ed Clerics were indeed using a different system...</p><p></p><p>- they know ALL clerical spells by default instead of having to pick which ones</p><p>- the can cast <em>cure xxx wounds</em> spells spontaneously</p><p>- they use Wis instead of Int/Cha, this has no direct consequences of spellcasting itself but it has indirect consequences on other things all Clerics are good at</p><p>- (very minor difference) domain spells implied a slightly different preparation strategy having separate slots</p><p></p><p>Those are no truly major difference, but they are still however a departure from strictly vancian, and could be a starting point for creating a larger divide in strategic experience between the two classes, without necessarily having to drop the vancian aspects completely.</p><p></p><p>In my early years of D&D I often wondered why the clerics had to prepare spells since their powers came from the gods more or less directly, so I wouldn't mind if they changed this, but legacy with D&D traditions must also be preserved somewhat. </p><p></p><p>Instead I would rather want to put an end to this idea that clerics know all clerical spells... even a kid can see that this becomes a problem when using supplements and splatbooks.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5840655, member: 1465"] 3ed Clerics were indeed using a different system... - they know ALL clerical spells by default instead of having to pick which ones - the can cast [I]cure xxx wounds[/I] spells spontaneously - they use Wis instead of Int/Cha, this has no direct consequences of spellcasting itself but it has indirect consequences on other things all Clerics are good at - (very minor difference) domain spells implied a slightly different preparation strategy having separate slots Those are no truly major difference, but they are still however a departure from strictly vancian, and could be a starting point for creating a larger divide in strategic experience between the two classes, without necessarily having to drop the vancian aspects completely. In my early years of D&D I often wondered why the clerics had to prepare spells since their powers came from the gods more or less directly, so I wouldn't mind if they changed this, but legacy with D&D traditions must also be preserved somewhat. Instead I would rather want to put an end to this idea that clerics know all clerical spells... even a kid can see that this becomes a problem when using supplements and splatbooks. [/QUOTE]
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