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*Pathfinder & Starfinder
New cleric system?
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<blockquote data-quote="Frostmarrow" data-source="post: 5841324" data-attributes="member: 1122"><p>I'd like the idea of the cleric being a divine agent (different from regular priests) who is charged with missions from their god. The PrC could plane shift to the home plane of the deity and gradually turned into something resemblancing the god itself. Clerics could be developed with that PrC in mind. Some clerics could be open about their status and others could be shrouded in secrecy. This concept is pretty far removed from the jolly old European monk armed with a holy symbol and a mace and I'm not sure we are ready to leave that tradition after all. What do you think?</p><p></p><p>The powers of a divine agent should be granted before an undertaking. Once the cleric has embarked on a new mission it should not expect aid along the way. Think of it as the cleric receives his mission from M and is outfitted by Q. Once the quest is under way the cleric is on his own.</p><p></p><p>This way a cleric can be given powers that suit the theme of the adventure, a way of saturating even the characters with the theme, so that the characters are reasonably prepared for what is to come. The deity knows a dragon awaits but can't communicate this directly to the cleric, for that would destroy the cleric due to the deity's sheer awesomeness, but the deity can send a flame retardant shield. I think the foreshadowing of such gifts would add a lot to the game. "My oh my, a silvered crossbow bolt, I wonder why my god has sent this to me?"</p><p></p><p>(If the DM has not planned out the end of a quest in advance a random gift will point to a reasonable later conclusion).</p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 5841324, member: 1122"] I'd like the idea of the cleric being a divine agent (different from regular priests) who is charged with missions from their god. The PrC could plane shift to the home plane of the deity and gradually turned into something resemblancing the god itself. Clerics could be developed with that PrC in mind. Some clerics could be open about their status and others could be shrouded in secrecy. This concept is pretty far removed from the jolly old European monk armed with a holy symbol and a mace and I'm not sure we are ready to leave that tradition after all. What do you think? The powers of a divine agent should be granted before an undertaking. Once the cleric has embarked on a new mission it should not expect aid along the way. Think of it as the cleric receives his mission from M and is outfitted by Q. Once the quest is under way the cleric is on his own. This way a cleric can be given powers that suit the theme of the adventure, a way of saturating even the characters with the theme, so that the characters are reasonably prepared for what is to come. The deity knows a dragon awaits but can't communicate this directly to the cleric, for that would destroy the cleric due to the deity's sheer awesomeness, but the deity can send a flame retardant shield. I think the foreshadowing of such gifts would add a lot to the game. "My oh my, a silvered crossbow bolt, I wonder why my god has sent this to me?" (If the DM has not planned out the end of a quest in advance a random gift will point to a reasonable later conclusion). [/QUOTE]
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