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<blockquote data-quote="Anselyn" data-source="post: 5681903" data-attributes="member: 55456"><p>Depends on the, er, helpfullness of your players.</p><p> </p><p>Suggestions:</p><p> </p><p>A. Pre-gens. For the first game tell the players: "you're playing these characters". This could give them a guide to the CoC archetypes for PCs and show them why it's worth having Library Use etc. Let them then tweak those characters or switch to their self-generated characters for later scenarios. Possibly they all have 100 extra skill point to allocate as they want in that scemnario or a later one to personalise their characer. </p><p> </p><p>B. Guided character generation. Give the characters a general guide to help them find a character idea: "You'll need to be in Boston, for one reason or another, for July 4th 1927." - and then reward them (say +20% for skill allocation) for each link with other characters that exist as part of their background story.</p><p> </p><p>General Advice: Seek out a review (or possibly a copy) of Trail of Cthulhu. Even if you only ever play CoC, having read (about) ToC will give you a good ideas on how to run an investigative game well. </p><p> </p><p>PS. Remember that despite its reputation there doesn't have to be regular character death or insanity in Call of Cthulhu. But - if you really are a Gm for Powergamers then don't hesitate to squish them like bugs if they start thinking they're powerful. </p><p> </p><p>Remember: Good against cultists is one thing. Good aganist the mythos, that's something else.</p></blockquote><p></p>
[QUOTE="Anselyn, post: 5681903, member: 55456"] Depends on the, er, helpfullness of your players. Suggestions: A. Pre-gens. For the first game tell the players: "you're playing these characters". This could give them a guide to the CoC archetypes for PCs and show them why it's worth having Library Use etc. Let them then tweak those characters or switch to their self-generated characters for later scenarios. Possibly they all have 100 extra skill point to allocate as they want in that scemnario or a later one to personalise their characer. B. Guided character generation. Give the characters a general guide to help them find a character idea: "You'll need to be in Boston, for one reason or another, for July 4th 1927." - and then reward them (say +20% for skill allocation) for each link with other characters that exist as part of their background story. General Advice: Seek out a review (or possibly a copy) of Trail of Cthulhu. Even if you only ever play CoC, having read (about) ToC will give you a good ideas on how to run an investigative game well. PS. Remember that despite its reputation there doesn't have to be regular character death or insanity in Call of Cthulhu. But - if you really are a Gm for Powergamers then don't hesitate to squish them like bugs if they start thinking they're powerful. Remember: Good against cultists is one thing. Good aganist the mythos, that's something else. [/QUOTE]
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