Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
new CoC player/DM here
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ShadowDenizen" data-source="post: 5682129" data-attributes="member: 16485"><p>Ah!</p><p>Cthulhu, Cthulhu, Cthulhu….</p><p></p><p>Where to begin?</p><p></p><p>First, if you’re playing the Chaosium version of Call of Cthulhu, there’s a few things your group will need to think about right off the bat, depending on your players…. (I only specify because there’s other “Cthulhu” systems from different publishers that have different tone and support to them!!</p><p></p><p><strong>1) What era are you playing in?</strong> </p><p>* The intra-war period (1919-1939 or so) is probably the most-supported version of the setting. You’ll find no shortage of great material, either for one-shots or continuing campaigns. (More on that in a bit.)</p><p></p><p>*Alternately, Cthulhu Now or Delta Green have their merits, too, and both are supported reasonably well. (There aren’t quite as many preexisting CAMPAIGNS for the setting, but there are some spectacular one-off adventures you shouldn’t have trouble finding.)</p><p></p><p>*There’s also some lesser supported settings; Chutlhu Invictus (Roman-Era), Cthulhu Dark Ages, etc., which nonetheless still have some fair support.</p><p></p><p></p><p><strong>2) Are you playing one-offs? Or an extended campaign?</strong></p><p></p><p>This will determine how you will generate characters [not mechanically, but mentally.]; in a one-shot game it’s not <em>quite</em> as important how you get your party together, as opposed to a campaign, where you want that bond between characters to form almost immediately. (And yes, “getting the party together” has always been a problem in most CoC scenarions, and is mostly hand-waved to be dealt with by the Keeper.</p><p></p><p><strong>3) Are you going for a true Lovecraftian feel? Or do you want more of a “Pulp Adventure” feel?</strong></p><p></p><p>There’s scenarios that support either style of play, though if you want true “Pulp Adventure” feel, you may also want to check out the “Trail of Cthulhu” system, which specifically offers “Purist” or “Pulp” style of play.</p><p></p><p>All that said, I don’t want this to sound like a drag. Just wanted to ensure that you get the most bang for your buck when getting ready to play! “Call of Cthulhu” is one of the true classics of the RPG market; there’s a reason it’s stood the test of time for 30 years+!</p></blockquote><p></p>
[QUOTE="ShadowDenizen, post: 5682129, member: 16485"] Ah! Cthulhu, Cthulhu, Cthulhu…. Where to begin? First, if you’re playing the Chaosium version of Call of Cthulhu, there’s a few things your group will need to think about right off the bat, depending on your players…. (I only specify because there’s other “Cthulhu” systems from different publishers that have different tone and support to them!! [b]1) What era are you playing in?[/b] * The intra-war period (1919-1939 or so) is probably the most-supported version of the setting. You’ll find no shortage of great material, either for one-shots or continuing campaigns. (More on that in a bit.) *Alternately, Cthulhu Now or Delta Green have their merits, too, and both are supported reasonably well. (There aren’t quite as many preexisting CAMPAIGNS for the setting, but there are some spectacular one-off adventures you shouldn’t have trouble finding.) *There’s also some lesser supported settings; Chutlhu Invictus (Roman-Era), Cthulhu Dark Ages, etc., which nonetheless still have some fair support. [b]2) Are you playing one-offs? Or an extended campaign?[/b] This will determine how you will generate characters [not mechanically, but mentally.]; in a one-shot game it’s not [i]quite[/i] as important how you get your party together, as opposed to a campaign, where you want that bond between characters to form almost immediately. (And yes, “getting the party together” has always been a problem in most CoC scenarions, and is mostly hand-waved to be dealt with by the Keeper. [b]3) Are you going for a true Lovecraftian feel? Or do you want more of a “Pulp Adventure” feel?[/b] There’s scenarios that support either style of play, though if you want true “Pulp Adventure” feel, you may also want to check out the “Trail of Cthulhu” system, which specifically offers “Purist” or “Pulp” style of play. All that said, I don’t want this to sound like a drag. Just wanted to ensure that you get the most bang for your buck when getting ready to play! “Call of Cthulhu” is one of the true classics of the RPG market; there’s a reason it’s stood the test of time for 30 years+! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
new CoC player/DM here
Top