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<blockquote data-quote="Zelda Themelin" data-source="post: 5690385" data-attributes="member: 167"><p>I like classic stuff. Best adventures IMO are the ones that take forever to play.</p><p></p><p>If you have problem getting characters together to adventure make up something never mind that adventure says. Like they are work partners. Or extended family doing some hunting/fishing stuff together besides usual family meetups. Or they have some same hobby like they are antique collectors, or book-collectors or somesuch. Members of same Gentleman's Club, shared military brotherhood history. Tell them create characters who know each others and like to do things together.</p><p></p><p>CoC plays like investigation game. Actually running into baddies or dead people causes sanity loss, which is another way besides death to remove character from play. There are ways to regain sanity too. </p><p></p><p>Delta Green is specific modern CoC add-on. I have played it. It gives organization that knows about bad things (though often not the truth) and they send sort of special ops investigators to investigate and take care of/hide probrems. Works well for grouip who doesn't mind better tech level. Some players think real CoC only happens at 1930 and anything else feels like different game. But if your players don't want to handle historical professions and manners and investigation methods you might want to check out Delta Green.</p><p></p><p>I myself like Dreamlands very much. But Dreamlands is very different.</p><p></p><p>You can also besides short stories and game material look for movies and comic books for inspiration. Many CoC themed movies are quite b-rate, but few work. I like Dagon and from Beyond best myself.</p><p></p><p>Boom! comics has made few CoC themed comics. Some stories from Cthulhu tales might make fun adventures. I like Fall of Cthulhu myself but it's a bit more campaign-like and not everyone's style. Jenny Finn (sp?) is also mythos themed comic.</p><p></p><p>No need to be stuck just with classic stuff. Well, not unless your players are very obsessed with that, but then they should be ones to DM. Pick inspiration where you get it best. IMO CoC makes great modern game, or scifi or cyberpunk or fantasy for the matter. Pathfinder is using CoC mythos with Golarion in small doses.</p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 5690385, member: 167"] I like classic stuff. Best adventures IMO are the ones that take forever to play. If you have problem getting characters together to adventure make up something never mind that adventure says. Like they are work partners. Or extended family doing some hunting/fishing stuff together besides usual family meetups. Or they have some same hobby like they are antique collectors, or book-collectors or somesuch. Members of same Gentleman's Club, shared military brotherhood history. Tell them create characters who know each others and like to do things together. CoC plays like investigation game. Actually running into baddies or dead people causes sanity loss, which is another way besides death to remove character from play. There are ways to regain sanity too. Delta Green is specific modern CoC add-on. I have played it. It gives organization that knows about bad things (though often not the truth) and they send sort of special ops investigators to investigate and take care of/hide probrems. Works well for grouip who doesn't mind better tech level. Some players think real CoC only happens at 1930 and anything else feels like different game. But if your players don't want to handle historical professions and manners and investigation methods you might want to check out Delta Green. I myself like Dreamlands very much. But Dreamlands is very different. You can also besides short stories and game material look for movies and comic books for inspiration. Many CoC themed movies are quite b-rate, but few work. I like Dagon and from Beyond best myself. Boom! comics has made few CoC themed comics. Some stories from Cthulhu tales might make fun adventures. I like Fall of Cthulhu myself but it's a bit more campaign-like and not everyone's style. Jenny Finn (sp?) is also mythos themed comic. No need to be stuck just with classic stuff. Well, not unless your players are very obsessed with that, but then they should be ones to DM. Pick inspiration where you get it best. IMO CoC makes great modern game, or scifi or cyberpunk or fantasy for the matter. Pathfinder is using CoC mythos with Golarion in small doses. [/QUOTE]
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