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General Tabletop Discussion
*Pathfinder & Starfinder
New Combat Action: Cling (Updated, v 1.1)
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<blockquote data-quote="Sigurd13" data-source="post: 4741477" data-attributes="member: 82662"><p><strong>Apples & Oranges</strong></p><p></p><p></p><p> </p><p>If you're worried about the connection between Cling and Close Quarters, I think the flavor text says it all. </p><p> </p><p>"<em><span style="font-family: 'MentorStd-Italic'"><span style="font-size: 9px"><span style="font-family: 'MentorStd-Italic'"><span style="font-size: 9px"><span style="font-size: 10px">You take cover beneath a much larger creature, making it harder </span></span></span></span></span></em><span style="font-size: 9px"><span style="font-size: 9px"><span style="font-family: 'MentorStd-Italic'"><em><span style="font-family: 'MentorStd-Italic'"><span style="font-size: 10px">for the creature to hit you."</span></span></em></span></span></span></p><p> </p><p> </p><p>They're not even the same. Mechanically they might grant similar combat bonuses, but they're two TOTALLY different actions. And as for the 'fairness' of making it an 'at will'- consider that there are a large number of different combat attack options in the PHB that are "at will" but don't get used that often (aid another, grab, etc) either because it's just easier to make a standard attack, or because the action isn't relevant to the situation. It seems fair and in line with the other actions if you left it as an "at-will." </p><p> </p><p>Further more, I think you could hardly call it an 'at will power'- maybe as much as "grab" or "aid another" is an at will power. These are normal actions that any character with the appropriate skill set and ability should be able to perform, just like charge or bullrush. They're not 'powers' they're alternative actions. </p><p> </p><p>In other words, I think the Cling Action is still a great idea and you should definitely continue to work on it. </p><p> </p><p>My contribution: have you considered allowing characters to roll Acrobatics in lieu of Athletics, depending on the circumstances?</p></blockquote><p></p>
[QUOTE="Sigurd13, post: 4741477, member: 82662"] [b]Apples & Oranges[/b] If you're worried about the connection between Cling and Close Quarters, I think the flavor text says it all. "[I][FONT=MentorStd-Italic][SIZE=1][FONT=MentorStd-Italic][SIZE=1][SIZE=2]You take cover beneath a much larger creature, making it harder [/SIZE][/SIZE][/FONT][/SIZE][/FONT][/I][SIZE=1][SIZE=1][FONT=MentorStd-Italic][I][FONT=MentorStd-Italic][SIZE=2]for the creature to hit you."[/SIZE][/FONT][/I][/FONT][/SIZE][/SIZE] They're not even the same. Mechanically they might grant similar combat bonuses, but they're two TOTALLY different actions. And as for the 'fairness' of making it an 'at will'- consider that there are a large number of different combat attack options in the PHB that are "at will" but don't get used that often (aid another, grab, etc) either because it's just easier to make a standard attack, or because the action isn't relevant to the situation. It seems fair and in line with the other actions if you left it as an "at-will." Further more, I think you could hardly call it an 'at will power'- maybe as much as "grab" or "aid another" is an at will power. These are normal actions that any character with the appropriate skill set and ability should be able to perform, just like charge or bullrush. They're not 'powers' they're alternative actions. In other words, I think the Cling Action is still a great idea and you should definitely continue to work on it. My contribution: have you considered allowing characters to roll Acrobatics in lieu of Athletics, depending on the circumstances? [/QUOTE]
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New Combat Action: Cling (Updated, v 1.1)
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