Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Combat Feats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shirt Guy John" data-source="post: 1003299" data-attributes="member: 2356"><p><strong>Version 1.1</strong></p><p></p><p>Yeah, they did seem a bit underpowered compared to the requirements (well, the Improved Parry feat did, not so much Supreme Parry, because it provides a blanket bonus to AC). Here's the modified versions of the feats, plus the third feat in the general grouping:</p><p></p><p>Version 1.1 Feats</p><p>-------------------</p><p>Improved Parry [General]</p><p>===============================</p><p>You are more adept at using a weapon to deflect blows.</p><p></p><p>Requirements: Base Attack Bonus +3, Combat Reflexes, Expertise, Weapon Focus, Int 13+</p><p>Benefits: When you wield a melee weapon with which you have the Weapon Focus feat, you gain a <strong>+2</strong> parry* bonus to your armor class against all melee attacks made against you by a chosen opponent while you still receive you dexterity bonus to AC. If you are in a situation where you would normally be denied your dexterity bonus to AC, you are also denied this parry bonus. If you choose to fight defensively, your bonus to AC increases to <strong>+3</strong> (still a parry bonus). If you choose to perform the all-out defense action, your bonus from this feat increases to <strong>+4</strong> for as long as you maintain the all-out defense action. It is a free action to designate the foe affected by this feat, and you can change the affected enemy once on each one of your turns.</p><p>Special: A fighter may select this feat as one of his bonus feats.</p><p></p><p>Supreme Parry [General]</p><p>===============================</p><p>You can deflect blows with ease with a weapon.</p><p></p><p>Requirements: Base Attack Bonus +9, Combat Reflexes, Expertise, Improved Parry, Weapon Focus, Int 13+</p><p>Benefits: So long as you wield a weapon with which you possess the Weapon Focus feat and you retain your dexterity bonus to AC you gain a +1 parry* bonus to AC against all melee attacks made by any foe. This bonus stacks with that of Improved Parry, although the bonus from Supreme Parry applies to all foes in general, while Improved Parry still only provides a bonus against its one chosen foe. If you are in a situation where you would normally be denied your dexterity bonus to AC, you are also denied this parry bonus.</p><p>Special: A fighter may select this feat as one of his bonus feats.</p><p></p><p>Reposte [General]</p><p>===============================</p><p>You can exploit the openning when your opponent misses you in melee.</p><p></p><p>Requirements: Base Attack Bonus +9, Combat Reflexes, Expertise, Improved Parry, Weapon Focus, Int 13+</p><p>Benefits: Once per day, when an opponent who is the subject of the Improved Parry feat makes an unsucessful melee attack against you you may make a free attack against the opponent imediately using your full base attack bonus. For this attack the opponent is considered flat-footed and is denied his dexterity bonus to AC if any. The opponent must have missed his actual attack roll, not missed because of concealment effects. If either you or the opponent has cover in respect to the other, you cannot take this free attack.</p><p>Special: A fighter may select this feat as one of his bonus feats.</p><p></p><p>Changes to the first two feats are in bold (there're very few changes).</p></blockquote><p></p>
[QUOTE="Shirt Guy John, post: 1003299, member: 2356"] [b]Version 1.1[/b] Yeah, they did seem a bit underpowered compared to the requirements (well, the Improved Parry feat did, not so much Supreme Parry, because it provides a blanket bonus to AC). Here's the modified versions of the feats, plus the third feat in the general grouping: Version 1.1 Feats ------------------- Improved Parry [General] =============================== You are more adept at using a weapon to deflect blows. Requirements: Base Attack Bonus +3, Combat Reflexes, Expertise, Weapon Focus, Int 13+ Benefits: When you wield a melee weapon with which you have the Weapon Focus feat, you gain a [b]+2[/b] parry* bonus to your armor class against all melee attacks made against you by a chosen opponent while you still receive you dexterity bonus to AC. If you are in a situation where you would normally be denied your dexterity bonus to AC, you are also denied this parry bonus. If you choose to fight defensively, your bonus to AC increases to [b]+3[/b] (still a parry bonus). If you choose to perform the all-out defense action, your bonus from this feat increases to [b]+4[/b] for as long as you maintain the all-out defense action. It is a free action to designate the foe affected by this feat, and you can change the affected enemy once on each one of your turns. Special: A fighter may select this feat as one of his bonus feats. Supreme Parry [General] =============================== You can deflect blows with ease with a weapon. Requirements: Base Attack Bonus +9, Combat Reflexes, Expertise, Improved Parry, Weapon Focus, Int 13+ Benefits: So long as you wield a weapon with which you possess the Weapon Focus feat and you retain your dexterity bonus to AC you gain a +1 parry* bonus to AC against all melee attacks made by any foe. This bonus stacks with that of Improved Parry, although the bonus from Supreme Parry applies to all foes in general, while Improved Parry still only provides a bonus against its one chosen foe. If you are in a situation where you would normally be denied your dexterity bonus to AC, you are also denied this parry bonus. Special: A fighter may select this feat as one of his bonus feats. Reposte [General] =============================== You can exploit the openning when your opponent misses you in melee. Requirements: Base Attack Bonus +9, Combat Reflexes, Expertise, Improved Parry, Weapon Focus, Int 13+ Benefits: Once per day, when an opponent who is the subject of the Improved Parry feat makes an unsucessful melee attack against you you may make a free attack against the opponent imediately using your full base attack bonus. For this attack the opponent is considered flat-footed and is denied his dexterity bonus to AC if any. The opponent must have missed his actual attack roll, not missed because of concealment effects. If either you or the opponent has cover in respect to the other, you cannot take this free attack. Special: A fighter may select this feat as one of his bonus feats. Changes to the first two feats are in bold (there're very few changes). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Combat Feats
Top