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<blockquote data-quote="SnowDog" data-source="post: 73434" data-attributes="member: 2225"><p>My gaming group has started a new campaign, and with it, some new rules have been exercised. As such, we have some new questions. I did some searching around and couldn't find any definitive answers on these topics, so I thought I'd post.</p><p></p><p>1. Bull Rush + Mobility</p><p>If a combatant with Mobility performs the Bull Rush action, does he get the +4 AC bonus on AoO's triggered by entering the defender's square? How about AoO's triggered as he pushes the defender through threatened areas?</p><p></p><p>2. Trip + Move</p><p>If an attacker trips a defender, and then takes a 5' step back, is he "safe" from that defender next turn (assuming no haste, no reach weapon, etc)? How about if he steps back more than 5' (provoking an AoO in the process, it would appear)?</p><p></p><p>3. Grapple + Subdual Damage</p><p>If an attacker attempts to grapple a defender, he triggers an AoO. If the defender deals damage to the attacker, the grapple is aborted. What if the defender deals subdual damage to the attacker? Is that damage "real" enough to stop the grapple?</p><p></p><p>4. Disarmed + Response</p><p>A combatant is disarmed by an attacker. During his turn, he retrieves his fallen blade, triggering an AoO. Can the attacker attempt to disarm him again, or does the AoO happen before he's got the weapon? If it's before he's got the weapon, he can't use the AoO to target the weapon (to, say, destroy it, or bat it away) ... if it's after, he can attempt a disarm/sunder.</p><p></p><p>5. Combat Reflexes + Flat Footed</p><p>A defender with combat reflexes loses initiative. He has reach, and is rushed by an attacker. Due to his combat reflexes, he gets an AoO on the attacker as he rushes in. Assuming the attacker survives, he then makes an attack on the defender. Is the defender still considered flat footed, even though he has "acted" (in one sense of the word)?</p><p></p><p>I think that's it....</p><p></p><p>Thanks for any and all thoughts!</p></blockquote><p></p>
[QUOTE="SnowDog, post: 73434, member: 2225"] My gaming group has started a new campaign, and with it, some new rules have been exercised. As such, we have some new questions. I did some searching around and couldn't find any definitive answers on these topics, so I thought I'd post. 1. Bull Rush + Mobility If a combatant with Mobility performs the Bull Rush action, does he get the +4 AC bonus on AoO's triggered by entering the defender's square? How about AoO's triggered as he pushes the defender through threatened areas? 2. Trip + Move If an attacker trips a defender, and then takes a 5' step back, is he "safe" from that defender next turn (assuming no haste, no reach weapon, etc)? How about if he steps back more than 5' (provoking an AoO in the process, it would appear)? 3. Grapple + Subdual Damage If an attacker attempts to grapple a defender, he triggers an AoO. If the defender deals damage to the attacker, the grapple is aborted. What if the defender deals subdual damage to the attacker? Is that damage "real" enough to stop the grapple? 4. Disarmed + Response A combatant is disarmed by an attacker. During his turn, he retrieves his fallen blade, triggering an AoO. Can the attacker attempt to disarm him again, or does the AoO happen before he's got the weapon? If it's before he's got the weapon, he can't use the AoO to target the weapon (to, say, destroy it, or bat it away) ... if it's after, he can attempt a disarm/sunder. 5. Combat Reflexes + Flat Footed A defender with combat reflexes loses initiative. He has reach, and is rushed by an attacker. Due to his combat reflexes, he gets an AoO on the attacker as he rushes in. Assuming the attacker survives, he then makes an attack on the defender. Is the defender still considered flat footed, even though he has "acted" (in one sense of the word)? I think that's it.... Thanks for any and all thoughts! [/QUOTE]
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