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<blockquote data-quote="thullgrim" data-source="post: 804784" data-attributes="member: 8103"><p>Con becomes the single most important stat, bar none.  A wizard and Fighter can now have the same hitpoints.  Maybe change hit points to be based on race rather than size, making humans the baseline at 8, halflings 6 dwarves and half-orcs 10...</p><p></p><p>Are you changing how much damage a spell can cause?  Does the armor DR apply to magic? If it does heavy armor just negated magic missile as a viable spell, regardless of high a level it is cast at (for instance).</p><p></p><p>An effective fighter now requires three good stats.  Str (to beat the DR and do damage in general), Dex (to actually be able to hit something) and Con, becuase he is going to take damage.</p><p></p><p>Do I get to automatically dodge any attack aimed at me?  Can I dodge ranged attacks? How about Parry?  If I dodge or parry does it cost me one of my own attacks (like palladium handles it)?</p><p></p><p>Healing will have to totally be rewritten, probably to include spells to handle specific injuries (see rolemaster healing...)</p><p></p><p>Creatures  like trolls are going to have a field day once they get to rend someone, a single rend could conceivably kill a 5th or 6th level fighter instantly. </p><p></p><p>It is a very deadly system.</p><p></p><p>I may have more questions later.</p></blockquote><p></p>
[QUOTE="thullgrim, post: 804784, member: 8103"] Con becomes the single most important stat, bar none. A wizard and Fighter can now have the same hitpoints. Maybe change hit points to be based on race rather than size, making humans the baseline at 8, halflings 6 dwarves and half-orcs 10... Are you changing how much damage a spell can cause? Does the armor DR apply to magic? If it does heavy armor just negated magic missile as a viable spell, regardless of high a level it is cast at (for instance). An effective fighter now requires three good stats. Str (to beat the DR and do damage in general), Dex (to actually be able to hit something) and Con, becuase he is going to take damage. Do I get to automatically dodge any attack aimed at me? Can I dodge ranged attacks? How about Parry? If I dodge or parry does it cost me one of my own attacks (like palladium handles it)? Healing will have to totally be rewritten, probably to include spells to handle specific injuries (see rolemaster healing...) Creatures like trolls are going to have a field day once they get to rend someone, a single rend could conceivably kill a 5th or 6th level fighter instantly. It is a very deadly system. I may have more questions later. [/QUOTE]
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