Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Combat System
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Archimago" data-source="post: 804820" data-attributes="member: 1204"><p>Good questions, I think the core of this system is good, but it will need its rougher edges smooted out.</p><p></p><p> </p><p></p><p>That's fine. Getting shot in the head is pretty deadly no matter what your profession is, the strength of soldiers lies not in damage absorption but damage avoidance. With the armour absorption rules and the parry rules a fighter would block every melee attack from an equal level wizard and tear through them in a round or two with the injury chart.</p><p></p><p> </p><p></p><p>Good idea, PC races are the exception to the type-rule anyway.</p><p>However about</p><p>Half-orcs, Dwarves 10</p><p>Humans, half-elves 8</p><p>Gnomes, elves 6</p><p>Halflings 4</p><p>Thus the formula is 8 for a medium humanoid and base 4 for small humanoids with +/-2 if they have a racial CON modifier.</p><p></p><p> </p><p></p><p>Okay.</p><p></p><p> </p><p></p><p>In short, any attack that you have would normally get you're DEX bonus against you can dodge. This may seem strange for missile attacks at first, obviously most people can dodge arrows in mid-flight, but what they can do is move around when the archer is aiming. </p><p></p><p> </p><p></p><p>No. Parry and Attacks both use BAB but are tracked differently.</p><p></p><p> </p><p></p><p>You're right, spells need to be readjusted for this system. Preferably I'd like to come up with a formula to translate spell damage from the old to the new system. The big question is defense versus magic that's already hit you, ie. what effect should armour or magical defense have. As for heal its HP healing would also be translated, but with injury being so prevalent maybe it will take on that aspect more (ie. healing broken bones, reattaching limbs, etc.)</p><p></p><p> </p><p></p><p>I have no problem with monsters being extra deadly. After all their size modifiers and lack of armour could be the balancing point. After no one would attempt to take on a bear in melee combat, but ranged attacks would deal with them without too much difficulty. Although for some creatures their abilities may have to be tweaked to not unbalance this system. Any suggestions as to what those could be?</p></blockquote><p></p>
[QUOTE="Archimago, post: 804820, member: 1204"] Good questions, I think the core of this system is good, but it will need its rougher edges smooted out. That's fine. Getting shot in the head is pretty deadly no matter what your profession is, the strength of soldiers lies not in damage absorption but damage avoidance. With the armour absorption rules and the parry rules a fighter would block every melee attack from an equal level wizard and tear through them in a round or two with the injury chart. Good idea, PC races are the exception to the type-rule anyway. However about Half-orcs, Dwarves 10 Humans, half-elves 8 Gnomes, elves 6 Halflings 4 Thus the formula is 8 for a medium humanoid and base 4 for small humanoids with +/-2 if they have a racial CON modifier. Okay. In short, any attack that you have would normally get you're DEX bonus against you can dodge. This may seem strange for missile attacks at first, obviously most people can dodge arrows in mid-flight, but what they can do is move around when the archer is aiming. No. Parry and Attacks both use BAB but are tracked differently. You're right, spells need to be readjusted for this system. Preferably I'd like to come up with a formula to translate spell damage from the old to the new system. The big question is defense versus magic that's already hit you, ie. what effect should armour or magical defense have. As for heal its HP healing would also be translated, but with injury being so prevalent maybe it will take on that aspect more (ie. healing broken bones, reattaching limbs, etc.) I have no problem with monsters being extra deadly. After all their size modifiers and lack of armour could be the balancing point. After no one would attempt to take on a bear in melee combat, but ranged attacks would deal with them without too much difficulty. Although for some creatures their abilities may have to be tweaked to not unbalance this system. Any suggestions as to what those could be? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Combat System
Top