Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
New Concentration Rule
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celtavian" data-source="post: 6633787" data-attributes="member: 5834"><p>I'm interested in giving full casters a little more flexibility with what they can cast. We've found during play that buffing usually requires a caster's concentration slot preventing them from casting interesting concentration spells in combat. I wanted a rule that alleviated this caster bottleneck without allowing casters to become the buff stacking monsters they were in prior editions. I want my group to give the following rule a try:</p><p></p><p>Add the following to the bard, cleric, druid, sorcerer, and wizard.</p><p></p><p><strong>Extra Concentration:</strong> Beginning at 5th level, you can concentrate on a second spell that can be no more than half of the maximum level spell you can cast (rounded down). One of the two spells you are concentrating on must be a spell cast on at least one other allied target other than yourself (but can include yourself if the spell includes multiple targets). If you are required to make a concentration check, you make a separate roll for each spell. For example, a 6th level wizard can cast up to 3rd level spells, allowing him to cast and concentrate on a second spell of 1st level or lower. So a 6th level wizard could cast <em>fly</em> on the fighter and <em>tasha’s hideous laughter</em> on an enemy while maintaining concentration on both.</p><p></p><p>Final Edit. This is what I'm going to try for a while.</p><p></p><p>*Added the need for at least one concentration spell to be cast on allied target.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6633787, member: 5834"] I'm interested in giving full casters a little more flexibility with what they can cast. We've found during play that buffing usually requires a caster's concentration slot preventing them from casting interesting concentration spells in combat. I wanted a rule that alleviated this caster bottleneck without allowing casters to become the buff stacking monsters they were in prior editions. I want my group to give the following rule a try: Add the following to the bard, cleric, druid, sorcerer, and wizard. [b]Extra Concentration:[/b] Beginning at 5th level, you can concentrate on a second spell that can be no more than half of the maximum level spell you can cast (rounded down). One of the two spells you are concentrating on must be a spell cast on at least one other allied target other than yourself (but can include yourself if the spell includes multiple targets). If you are required to make a concentration check, you make a separate roll for each spell. For example, a 6th level wizard can cast up to 3rd level spells, allowing him to cast and concentrate on a second spell of 1st level or lower. So a 6th level wizard could cast [I]fly[/I] on the fighter and [I]tasha’s hideous laughter[/I] on an enemy while maintaining concentration on both. Final Edit. This is what I'm going to try for a while. *Added the need for at least one concentration spell to be cast on allied target. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New Concentration Rule
Top