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General Tabletop Discussion
*Dungeons & Dragons
New Concentration Rule
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<blockquote data-quote="Ezel" data-source="post: 6633844" data-attributes="member: 6795910"><p>This seems like the best option, but it would still let some annoying shenanigans happen pretty fast and with not much of a cost. By level 13 you have the classic flying-greaterinvisibility wizard, shooting fireballs while hard to locate or reach somewhere in the sky. Or a level 11 druid might have his fun conjuring 16 animals, completely destroying the action economy.</p><p>To balance this out I would make it so that one con save would end all of the spells a caster is concentrating on (which is also much better if a high level caster decided to have 9 level 1 concentration spells active at once, avoiding 9 saves in one go to happen). Plus activating a new concentration spell while having another one previously active would trigger a concentration save. Meaning that a caster would be allowed to have two spells at once for weird shenanigans, but such power would come with a risk.</p><p></p><p>Casters are less powerful in 5th edition than in 3rd, but they are still slightly more powerful than non-casters, giving them more options is a very dangerous move. Still it should be ok with enough downsides.</p></blockquote><p></p>
[QUOTE="Ezel, post: 6633844, member: 6795910"] This seems like the best option, but it would still let some annoying shenanigans happen pretty fast and with not much of a cost. By level 13 you have the classic flying-greaterinvisibility wizard, shooting fireballs while hard to locate or reach somewhere in the sky. Or a level 11 druid might have his fun conjuring 16 animals, completely destroying the action economy. To balance this out I would make it so that one con save would end all of the spells a caster is concentrating on (which is also much better if a high level caster decided to have 9 level 1 concentration spells active at once, avoiding 9 saves in one go to happen). Plus activating a new concentration spell while having another one previously active would trigger a concentration save. Meaning that a caster would be allowed to have two spells at once for weird shenanigans, but such power would come with a risk. Casters are less powerful in 5th edition than in 3rd, but they are still slightly more powerful than non-casters, giving them more options is a very dangerous move. Still it should be ok with enough downsides. [/QUOTE]
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