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New Concentration Rule
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<blockquote data-quote="Ezel" data-source="post: 6633928" data-attributes="member: 6795910"><p>Actually, you know what? There is a way for overpowered casters not to be hated: if their overpowering is there to make the others stronger without completely solving the situation by itself. The main problem is not concentration stacking in general, it's concentration stacking all on the wizard or all on the big enemy.</p><p></p><p>So I would go with this ruling:</p><p>Casting another spell that requires concentration. [substitute this ruling with the usual]</p><p>When you concentrate on another spell that requires concentration you lose concentration if the combined level of the spell slots of all the concentration spells is more than half your caster level (rounded up). When you are concentrating on two spells or more you give one instance of concentration to all spells, if the effect of one of your concentration spells ends for any reason, all your concentration spells end immediately. If you cast more than one concentration spell on the same target, you lose concentration.</p><p></p><p>This means that by level 11 you can buff 2 other allies and yourself with Enhance Ability and have no problems. However you can't be the classic annoying flying invisible fireballshooter. Also if you cast an offensive concentration spell on an enemy while you are buffing two allies you are going to have problems since if they win a saving throw ending their spell, your buff will also disappear. This ruling makes it so that it's best to use only one big offensive debuff at a time, but makes it nice to buff allies with a lot of little things.</p></blockquote><p></p>
[QUOTE="Ezel, post: 6633928, member: 6795910"] Actually, you know what? There is a way for overpowered casters not to be hated: if their overpowering is there to make the others stronger without completely solving the situation by itself. The main problem is not concentration stacking in general, it's concentration stacking all on the wizard or all on the big enemy. So I would go with this ruling: Casting another spell that requires concentration. [substitute this ruling with the usual] When you concentrate on another spell that requires concentration you lose concentration if the combined level of the spell slots of all the concentration spells is more than half your caster level (rounded up). When you are concentrating on two spells or more you give one instance of concentration to all spells, if the effect of one of your concentration spells ends for any reason, all your concentration spells end immediately. If you cast more than one concentration spell on the same target, you lose concentration. This means that by level 11 you can buff 2 other allies and yourself with Enhance Ability and have no problems. However you can't be the classic annoying flying invisible fireballshooter. Also if you cast an offensive concentration spell on an enemy while you are buffing two allies you are going to have problems since if they win a saving throw ending their spell, your buff will also disappear. This ruling makes it so that it's best to use only one big offensive debuff at a time, but makes it nice to buff allies with a lot of little things. [/QUOTE]
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