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General Tabletop Discussion
*Dungeons & Dragons
New Concept: The half feat
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<blockquote data-quote="Archer" data-source="post: 153021" data-attributes="member: 2950"><p>The point is to compensate people who pick underpowered feats that would go with their character concept.</p><p></p><p>A knife thrower is weaker than an archer and he needs to have quick draw feat on top of that. Making quick draw a half feat lessens that penalty. Crossbows are weaker than bows. You do need those feats to even come close to competing but shouldn't have to spend a full feat on them.</p><p></p><p>I'm not saying these feats are useless, except for dirty fighting but they are definitely weaker by about half, some by more than half.</p><p></p><p>Increasing the DC of spell without increasing its power is weak. A real spell of the higher level would have the increased DC and have a bigger effect.</p><p></p><p>Silent and still could possibly be half feats as well. Their effects are nice but the one higher spell level for each is prohibitive.</p><p></p><p>I meant the appropriate type character taking the feat when talking about optimized, not the value of the feat in very rare situations. A feat that gives +10 saves in a situation that never happens normally is great in that situation but is worthless in practical application. Not having enough save or die situations is not what I would consider a DM flaw.</p></blockquote><p></p>
[QUOTE="Archer, post: 153021, member: 2950"] The point is to compensate people who pick underpowered feats that would go with their character concept. A knife thrower is weaker than an archer and he needs to have quick draw feat on top of that. Making quick draw a half feat lessens that penalty. Crossbows are weaker than bows. You do need those feats to even come close to competing but shouldn't have to spend a full feat on them. I'm not saying these feats are useless, except for dirty fighting but they are definitely weaker by about half, some by more than half. Increasing the DC of spell without increasing its power is weak. A real spell of the higher level would have the increased DC and have a bigger effect. Silent and still could possibly be half feats as well. Their effects are nice but the one higher spell level for each is prohibitive. I meant the appropriate type character taking the feat when talking about optimized, not the value of the feat in very rare situations. A feat that gives +10 saves in a situation that never happens normally is great in that situation but is worthless in practical application. Not having enough save or die situations is not what I would consider a DM flaw. [/QUOTE]
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New Concept: The half feat
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