Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
New "Confessions of a Full Time Wizard" - 4e tidbits!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Najo" data-source="post: 3946205" data-attributes="member: 9959"><p>20 mins is nothing. D&D is going to smoother its players with fluff, character concepts and story. Your D&D characters are going to not die as easily as you do in WOW. D&D is going to make the players the heroes of the story, and they won't have to kill boars for tusks...over...and over...and over...and over...</p><p></p><p>D&D is coming with a vengence <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>BTW, the buy in your refer to is an industry term called Barriers to Entry. Most expert gamers do not conciously think of the Barriers new players face, often seeing things from their own perspective instead of that of the gaming novice. </p><p></p><p>WOW has virutally no barriers to entry from level 1-10. Very few from 11-40 and a handful up to 60. Then you hit a brick wall with raiding, which WOW has been working on fixing.</p><p></p><p>Until now, roleplaying and D&D especially, has many Barriers to Entry: </p><p></p><p>Finding a group to play with</p><p>Understanding the abstract/ non-rule aspects of role playing</p><p>different play styles (hack n slay vs plot driven games mostly)</p><p>good vs bad DMs</p><p>finding a DM</p><p>Having to become a DM</p><p>No solo play</p><p>overwhelming rules</p><p>boring books to read</p><p>no immediate reward when you buy the game </p><p>character changes not frequent enough</p><p>step learning curve </p><p>multiple books to buy</p><p>confusing starting point (basic game or players handbook)</p><p>obscure lore and fluff </p><p>complicated/ non-intutive rules (vancian magic, multi classing, hit dice, magic item locations, grapple, tripping, sundering, environmental rules, etc)</p><p></p><p>As you can see, this is why D&D needed a 4th edition. It was losing players to WOW and it wasn't bringing in new blood. 4e is trying to solve that and make D&D survive into the mainstream fantasy market (as much as it can) so new blood is attracted to it. This is a good thing.</p></blockquote><p></p>
[QUOTE="Najo, post: 3946205, member: 9959"] 20 mins is nothing. D&D is going to smoother its players with fluff, character concepts and story. Your D&D characters are going to not die as easily as you do in WOW. D&D is going to make the players the heroes of the story, and they won't have to kill boars for tusks...over...and over...and over...and over... D&D is coming with a vengence ;) BTW, the buy in your refer to is an industry term called Barriers to Entry. Most expert gamers do not conciously think of the Barriers new players face, often seeing things from their own perspective instead of that of the gaming novice. WOW has virutally no barriers to entry from level 1-10. Very few from 11-40 and a handful up to 60. Then you hit a brick wall with raiding, which WOW has been working on fixing. Until now, roleplaying and D&D especially, has many Barriers to Entry: Finding a group to play with Understanding the abstract/ non-rule aspects of role playing different play styles (hack n slay vs plot driven games mostly) good vs bad DMs finding a DM Having to become a DM No solo play overwhelming rules boring books to read no immediate reward when you buy the game character changes not frequent enough step learning curve multiple books to buy confusing starting point (basic game or players handbook) obscure lore and fluff complicated/ non-intutive rules (vancian magic, multi classing, hit dice, magic item locations, grapple, tripping, sundering, environmental rules, etc) As you can see, this is why D&D needed a 4th edition. It was losing players to WOW and it wasn't bringing in new blood. 4e is trying to solve that and make D&D survive into the mainstream fantasy market (as much as it can) so new blood is attracted to it. This is a good thing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
New "Confessions of a Full Time Wizard" - 4e tidbits!
Top