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New "Confessions of a Full Time Wizard" - 4e tidbits!
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<blockquote data-quote="ShinHakkaider" data-source="post: 3946426" data-attributes="member: 9213"><p>Everyone's group is different. </p><p></p><p>I printed out the character generation rules for my perspective group a little over a year ago. I told them I was using 28 pt poiint buy and fixed a fixed hit points gain per level. I told them core only and they were fine with that. Had someone made a fuss they could have found another game. Using only core materials is not penalizing my players. Only those with an overdeveloped sense of entitlement have that mindset. Core rules only does a few things 1) lets me know how my players (who I'd never gamed with before that point) fare with JUST using the core rules. If there are any of the BAD types of power-gamers in the group I'd found out real quick. 2) less extraneous crap to keep track of.</p><p></p><p>After a few sessions I was able to gauge where everyone's head was at and realized that I had a good group of guys at the table and THEN I started opening up the options to use the Complete Books in addition to the core. </p><p></p><p>Also when my players were creating their core only characters, they did it over a period of a few weeks sending me info via e-mail. Since chargen, hit points and even starting gold was static it was easy enough to do an audit on each character to see if it was legit. Some players made mistakes that shorted themselves a feat or two, some players shorted themselves on hit points (forgetting to add their con bonuses) so it also served as a way to make sure the players characters got what was coming to them. Also? I hate cheating players. You get caught cheating at my table, you walk. If you cheat at something like D&D then that says something particular about your character and youre not the type of person I want at my table. Draconican, yes. But I'm running a game to have fun and I really don't have fun with cheaters, so off you go. </p><p></p><p>As far as buy in goes, I've never run into that problem ever. Usually the players I've come across have been curious enough to be patient enough to go through the character creation process in order to get to play. If I'm introducing brand new players to the game then they use pre-gens with the promise of making their oen characters later and honestly that's a big part of the DM's job with new players. Walking them through the process, step by step and making it as interesting as you can. If you lose them at that point then D&D might not be for them. </p><p></p><p></p><p>It'll be interesting to hear from playtesters when the NDA is lifted as to wether or not it took a long time to make thier characters in 4E. I mean I'm just guessing here that most of those playtesters are experts, but with 4E they'd be bumped right down to novice level most like everyone else right. </p><p></p><p>Speaking of which, does anyone know around when the NDA expires? Although I dont intend on switching I'm curious about their experiences.</p></blockquote><p></p>
[QUOTE="ShinHakkaider, post: 3946426, member: 9213"] Everyone's group is different. I printed out the character generation rules for my perspective group a little over a year ago. I told them I was using 28 pt poiint buy and fixed a fixed hit points gain per level. I told them core only and they were fine with that. Had someone made a fuss they could have found another game. Using only core materials is not penalizing my players. Only those with an overdeveloped sense of entitlement have that mindset. Core rules only does a few things 1) lets me know how my players (who I'd never gamed with before that point) fare with JUST using the core rules. If there are any of the BAD types of power-gamers in the group I'd found out real quick. 2) less extraneous crap to keep track of. After a few sessions I was able to gauge where everyone's head was at and realized that I had a good group of guys at the table and THEN I started opening up the options to use the Complete Books in addition to the core. Also when my players were creating their core only characters, they did it over a period of a few weeks sending me info via e-mail. Since chargen, hit points and even starting gold was static it was easy enough to do an audit on each character to see if it was legit. Some players made mistakes that shorted themselves a feat or two, some players shorted themselves on hit points (forgetting to add their con bonuses) so it also served as a way to make sure the players characters got what was coming to them. Also? I hate cheating players. You get caught cheating at my table, you walk. If you cheat at something like D&D then that says something particular about your character and youre not the type of person I want at my table. Draconican, yes. But I'm running a game to have fun and I really don't have fun with cheaters, so off you go. As far as buy in goes, I've never run into that problem ever. Usually the players I've come across have been curious enough to be patient enough to go through the character creation process in order to get to play. If I'm introducing brand new players to the game then they use pre-gens with the promise of making their oen characters later and honestly that's a big part of the DM's job with new players. Walking them through the process, step by step and making it as interesting as you can. If you lose them at that point then D&D might not be for them. It'll be interesting to hear from playtesters when the NDA is lifted as to wether or not it took a long time to make thier characters in 4E. I mean I'm just guessing here that most of those playtesters are experts, but with 4E they'd be bumped right down to novice level most like everyone else right. Speaking of which, does anyone know around when the NDA expires? Although I dont intend on switching I'm curious about their experiences. [/QUOTE]
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