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New Constructs, Plants, Beasts & Humanoids | 2024 Monster Manual | D&D
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<blockquote data-quote="UngeheuerLich" data-source="post: 9586909" data-attributes="member: 59057"><p>No. Not really sufficient. </p><p></p><p>The DMG 2014 table was more useful. </p><p></p><p>The guidelines on page 56 are lacking. They tell you to not do things (like changing str/dex/con or adding temp hp abilities). </p><p></p><p>Orcs do have a don't die abilitiy and one that grants a minimal amount of tenp hp for example. What should you do to make a stablock orcish? </p><p></p><p>I guess: adding the old "aggressive" to rush into combat and darkvision might be ok.</p><p>A little help would have been nice. One single page. </p><p></p><p>Maybe a line that says: </p><p>Add PHB species traits. IF you do that for CR < 1 humanoids, this usually increases CR usually by one step. After that it does not.</p><p>Or: add trait X and instead of Trait Y add trait Z if you don't want to increase CR. </p><p></p><p>One thing I noted: CR 1 and CR 1/2 are very close to gether statwise.</p><p></p><p>A dire wolf has lower HP than a worg, and only +1 AC, +1 damage and better stealth and a bit more reliable advantage on attacks. </p><p>I think the same is true for humanoids. CR 1/8 and CR 1/4 and CR 1/2 sometimes have same HP or same damage, but are lacking in the other statistic.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 9586909, member: 59057"] No. Not really sufficient. The DMG 2014 table was more useful. The guidelines on page 56 are lacking. They tell you to not do things (like changing str/dex/con or adding temp hp abilities). Orcs do have a don't die abilitiy and one that grants a minimal amount of tenp hp for example. What should you do to make a stablock orcish? I guess: adding the old "aggressive" to rush into combat and darkvision might be ok. A little help would have been nice. One single page. Maybe a line that says: Add PHB species traits. IF you do that for CR < 1 humanoids, this usually increases CR usually by one step. After that it does not. Or: add trait X and instead of Trait Y add trait Z if you don't want to increase CR. One thing I noted: CR 1 and CR 1/2 are very close to gether statwise. A dire wolf has lower HP than a worg, and only +1 AC, +1 damage and better stealth and a bit more reliable advantage on attacks. I think the same is true for humanoids. CR 1/8 and CR 1/4 and CR 1/2 sometimes have same HP or same damage, but are lacking in the other statistic. [/QUOTE]
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