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New Constructs, Plants, Beasts & Humanoids | 2024 Monster Manual | D&D
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<blockquote data-quote="pukunui" data-source="post: 9587304" data-attributes="member: 54629"><p>No, you don't because I've done it for you:</p><p></p><p>Starting from 16:06: <em>"I'd love to pause for a moment on something you said here, and that is: these stat blocks work for humanoids of any species, so humans, elves, dwarves, orcs, gnomes - so on and so forth. We have you covered with these stat blocks. And then <strong>just as we mentioned in the 2014 books</strong>, here again, if a DM wants to flavor any of these stat blocks with sort of rules elements from the playable versions of the species, <strong>you can always take traits from the Player's Handbook and apply them to these stat blocks</strong>, and I encourage also DMs to not only think outside the box - where, like, don't fall into the trap of thinking 'humanoid means human' - but also don't get trapped by the names of these stat blocks."</em></p><p></p><p>My emphasis.</p><p></p><p>Firstly, I think it's noteworthy that he specifically called out the 2014 books. Secondly, he also specifically said you can take species traits from the new PHB and add them to the humanoid stat blocks in the MM. Now, granted, him not mentioning anything about the traits affecting CR doesn't mean they can't/won't. However, I think since he did refer back to the 2014 books, that's a sign that they've taken a similar approach ... and going by the 2014 DMG, species traits generally won't affect CR at all.</p></blockquote><p></p>
[QUOTE="pukunui, post: 9587304, member: 54629"] No, you don't because I've done it for you: Starting from 16:06: [I]"I'd love to pause for a moment on something you said here, and that is: these stat blocks work for humanoids of any species, so humans, elves, dwarves, orcs, gnomes - so on and so forth. We have you covered with these stat blocks. And then [B]just as we mentioned in the 2014 books[/B], here again, if a DM wants to flavor any of these stat blocks with sort of rules elements from the playable versions of the species, [B]you can always take traits from the Player's Handbook and apply them to these stat blocks[/B], and I encourage also DMs to not only think outside the box - where, like, don't fall into the trap of thinking 'humanoid means human' - but also don't get trapped by the names of these stat blocks."[/I] My emphasis. Firstly, I think it's noteworthy that he specifically called out the 2014 books. Secondly, he also specifically said you can take species traits from the new PHB and add them to the humanoid stat blocks in the MM. Now, granted, him not mentioning anything about the traits affecting CR doesn't mean they can't/won't. However, I think since he did refer back to the 2014 books, that's a sign that they've taken a similar approach ... and going by the 2014 DMG, species traits generally won't affect CR at all. [/QUOTE]
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