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<blockquote data-quote="Vael" data-source="post: 5628917" data-attributes="member: 57043"><p>Personally, more adventures, especially from upper Heroic tier and higher. A DMG3 with good advice for Epic campaigns. More high level monsters, and more variety of monsters in epic tier.</p><p></p><p>Also, I kind of like Paizo's approach to subsystems. The last <a href="http://www.wizards.com/dnd/article.aspx?x=dnd/4ll/20110719" target="_blank">Legends and Lore</a> was talking about a simple core system with addons, like a system for political intrigue and kingdom management. This reminds me of Kingmaker, which I consider kinda flawed and uninteresting, but I do love the core concept of exploring and creating a kingdom as a basis for a campaign. And I do like the way Paizo packaged it, make an adventure that uses the new kingdom management rules, and introduce the rules as needed, first a ruleset on building and managing your kingdom, then as it grows and conflicts with others, a system for armies and mass combat.</p><p></p><p>I could see myself buying a 4e "Kingmaker" box set. In it, a small booklet for PCs on kingdom management, a similar resource for DMs, and then an adventure booklet or two to give a solid starting example. Throw in some extras, maybe a deck of cards with kingdom events or something, and you've got a campaign in a box.</p></blockquote><p></p>
[QUOTE="Vael, post: 5628917, member: 57043"] Personally, more adventures, especially from upper Heroic tier and higher. A DMG3 with good advice for Epic campaigns. More high level monsters, and more variety of monsters in epic tier. Also, I kind of like Paizo's approach to subsystems. The last [url=http://www.wizards.com/dnd/article.aspx?x=dnd/4ll/20110719]Legends and Lore[/url] was talking about a simple core system with addons, like a system for political intrigue and kingdom management. This reminds me of Kingmaker, which I consider kinda flawed and uninteresting, but I do love the core concept of exploring and creating a kingdom as a basis for a campaign. And I do like the way Paizo packaged it, make an adventure that uses the new kingdom management rules, and introduce the rules as needed, first a ruleset on building and managing your kingdom, then as it grows and conflicts with others, a system for armies and mass combat. I could see myself buying a 4e "Kingmaker" box set. In it, a small booklet for PCs on kingdom management, a similar resource for DMs, and then an adventure booklet or two to give a solid starting example. Throw in some extras, maybe a deck of cards with kingdom events or something, and you've got a campaign in a box. [/QUOTE]
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