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New Conversation: Human Barbarian1/Wizard 2
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<blockquote data-quote="ccooke" data-source="post: 6320268" data-attributes="member: 6695890"><p>(I'm intrigued that the replies have basically been, so far, "do something else")</p><p></p><p>So this is broadly similar to a character I've loved playing in 3e that I'm really looking forward to recreating in 5e eventually. He ended up being a Sorceror, because his backstory is that he went off to train but odd stuff kept happening. </p><p></p><p>I think you can take this a number of ways and have fun with it. Going on the assumption that you actually *did* adventure for a level of Barbarian, I'd build the character based upon a progression from that. For his first level, he fights as a barbarian - in the front line, trying to lay waste to all about him. However, he's not particularly strong, so when he sees the chance to learn some different tricks he's eager to try them out. I don't see him as adapting his combat style much, though... Take medium armour, say, to get the most from the +2 DEX bonus. Add a shield and a shortsword (since it's light), but leave it sheathed most of the time. Take the spells Shield, Magic Missile, Thunderwave... Cause Fear is a great one as mentioned above. False Life might be tempting. </p><p></p><p>I'd basically have him still wading into the front lines of combat, but now using magic instead of a sword. The aggressive cantrips make good enough staples - sure, he'll do less damage than he did with the sword, but he'll hit more often. Use Rage as a last resort, if overwhelmed and out of spells. I'd probably try to keep a bit of ferocity to him - preferring close-range spells, specialising as an Evoker and often using "I cast a fireball at my feet" as a tactic (hey, if he can exclude himself from the blast and likes to get into the thick of combat, it works perfectly). Old habits die hard, so I can imagine him roaring battlecries and hurling insults and spite at his foes - working himself up to the edge of Rage, but not quite going over the line. To dip into mechanics again, the Tough feat would be interesting - putting his hit points at the same average as a fighter would really help to keep him going in the front lines. Using False Life regularly during the first round of combat (or before it's expected) would be another thing. </p><p></p><p>Roleplay-wise, cliched though it is the classic "Seeking to prove himself to the tribe" works really well. I can imagine him returning home one day with powerful magic and a set of Gauntlets of Ogre Power and proceeding to beat the living daylights out of anyone who laughed at him. While setting them on fire.</p></blockquote><p></p>
[QUOTE="ccooke, post: 6320268, member: 6695890"] (I'm intrigued that the replies have basically been, so far, "do something else") So this is broadly similar to a character I've loved playing in 3e that I'm really looking forward to recreating in 5e eventually. He ended up being a Sorceror, because his backstory is that he went off to train but odd stuff kept happening. I think you can take this a number of ways and have fun with it. Going on the assumption that you actually *did* adventure for a level of Barbarian, I'd build the character based upon a progression from that. For his first level, he fights as a barbarian - in the front line, trying to lay waste to all about him. However, he's not particularly strong, so when he sees the chance to learn some different tricks he's eager to try them out. I don't see him as adapting his combat style much, though... Take medium armour, say, to get the most from the +2 DEX bonus. Add a shield and a shortsword (since it's light), but leave it sheathed most of the time. Take the spells Shield, Magic Missile, Thunderwave... Cause Fear is a great one as mentioned above. False Life might be tempting. I'd basically have him still wading into the front lines of combat, but now using magic instead of a sword. The aggressive cantrips make good enough staples - sure, he'll do less damage than he did with the sword, but he'll hit more often. Use Rage as a last resort, if overwhelmed and out of spells. I'd probably try to keep a bit of ferocity to him - preferring close-range spells, specialising as an Evoker and often using "I cast a fireball at my feet" as a tactic (hey, if he can exclude himself from the blast and likes to get into the thick of combat, it works perfectly). Old habits die hard, so I can imagine him roaring battlecries and hurling insults and spite at his foes - working himself up to the edge of Rage, but not quite going over the line. To dip into mechanics again, the Tough feat would be interesting - putting his hit points at the same average as a fighter would really help to keep him going in the front lines. Using False Life regularly during the first round of combat (or before it's expected) would be another thing. Roleplay-wise, cliched though it is the classic "Seeking to prove himself to the tribe" works really well. I can imagine him returning home one day with powerful magic and a set of Gauntlets of Ogre Power and proceeding to beat the living daylights out of anyone who laughed at him. While setting them on fire. [/QUOTE]
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