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*Pathfinder & Starfinder
New Core Class: Arcane Thief
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<blockquote data-quote="yennico" data-source="post: 919483" data-attributes="member: 11978"><p>The Arcane Thief as Core Class</p><p></p><p>If you want to read the Arcane Thief as a <a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=50797" target="_blank">PrC</a>. </p><p>Here follows the Arcane Thief as Core Class.</p><p></p><p>Description:</p><p>If you seek a thief who break in a temple or who steals a specific magical item from a high level mage direct under his nose out of his tower an Arcane Thief is your man. Arcane thieves are a very special breed. They are neither a whole rogue nor neither a whole wizard. Some of these thieves love thieving only for the thrill of thieving or to prove that some heavy protected item, scroll etc. is possible to steal. Most of the Arcane thieves avoid to kill somebody during their theft because of some kind of honor among thieves. It is to easy for them to steal something from a dead person. Arcane Thieves strongly dislikes assassins which they call “persons who steal lives”. They are no true pacifists, they will defend themselves in self-defense. Most of them would worship Olidamara (if you use the World Greyhawk, for FR I have no suggestion). Arcane Thieves have some need to steal spell books or scrolls to expand their knowledge of spells. They improve their rogue skills with spells and will steal nearly every item with some magic involved. Most of the Arcane Thieves are humans, half-elves, elves, halflings and gnomes.</p><p></p><p>Abilities:</p><p>Dexterity and Intelligence are the most important attributes for an Arcane Thief. Many skills of the Arcane Thief are affected by dexterity. A high dexterity gives an arcane thief a high AC. A high Intelligence score affects the spell casting of the Arcane Thief and the number of skill points gained per level.</p><p></p><p>Alignment: any nonlawful</p><p>Hit Die: d6</p><p>Races: all</p><p></p><p>Class skills:</p><p>Alchemy (Int), Appraise (Int), Balance (Dex), Bluff (Cha),Climb (Str),Concentration (Con), Craft (Int), Decipher Script (Int),Diplomacy (Cha),Disable Device (Int), Disguise (Cha),Escape Artist (Dex), Gather Information (Cha), Hide (Dex),Jump (Str),Knowledge (Int), Listen (Wis), Move Silently (Dex), Open Locks (Dex), Pick Pocket (Dex), Perform (Cha), Profession (Wis), Scry (Int), Sense Motive (Cha), Search (Int), Speak Language (Int), Spellcraft (Int), Spot (Wis), Swim (Str), Tumble (Dex),Use Rope (Dex)</p><p></p><p>Skill Points:</p><p>At first level: (5+ Int Modifier)x4</p><p>Each additional level: 5+ Int Modifier</p><p></p><p>Class Features:</p><p>Weapon and Armor Proficiencies: Arcane Thieves are proficient with all simple weapons, the rapier, shortbow, shortbow composite, sap and short sword. Arcane Thieves are proficient with light armor and shields. Note while wearing armor check penalties and spell failure because of somatic components in spells checks apply.</p><p>Spells: An Arcane Thief prepares and casts spells as a wizard. The DC of the spell of an Arcane Thief is 10 + Int bonus + spell level. The Arcane Thief can learn all spells a wizard can learn, but he is not allowed to specialize in one school. Gaining a new level the Arcane Thief gains only the arcane knowledge of one new spell instead of the normal two for free. Most of the spells which the Arcane Thieves learn are acquired by stealing spellbooks from other wizards or learning from a scroll.</p><p>Ranged Legerdemain: like the ability of the Arcane Trickster (T&B) of the same name, but with daily uses limited to a maximum Int Bonus uses/day. For each use of this ability the Arcane Thief must cast the spell mage hand.</p><p>Evasion: Like rogue ability of the same name.</p><p>Uncanny Dodge (Dex Bonus to AC): Like rogue ability of the same name.</p><p>Silent Spell: The Arcane Thief gets the feat Silent Spell</p><p>Bonus Metamagic Feat: The Arcane Thief can choose any metamagic feat</p><p>Skill Mastery: Like rogue ability of the same name.</p><p>Unseen Steps: Each step of an Arcane Thief is covered like he has a permanent Pass without trace spell on himself</p><p>Silent Spells: An Arcane Thief can cast spells if they were under the effect of the silent spell feat. He does not need to prepare this in advance and it does not increases the casting time or uses a higher spell slot. The Arcane Thief can use this ability a number of times per day equal to 1 + her charisma bonus (if any, minimum once/day)</p><p></p><p>BAB: as Wizards</p><p>Saves: as Bard</p><p>Special abilities: </p><p>Level 2: Ranged Legerdemain </p><p>Level 3: Evasion </p><p>Level 5: Uncanny Dodge (Dex Bonus to AC) </p><p>Level 7: Silent Spell </p><p>Level 9: Bonus Metamagic Feat</p><p>Level 11: Skill Mastery </p><p>Level 13: Uncanny dodge (+1 vs. traps) </p><p>Level 15: Uncanny dodge (+2 vs. traps) </p><p>Level 17: Unseen Steps </p><p>Level 19: Silent Spells </p><p></p><p>Spell Progression: as Bard, but Bonus spells based on Int, also no limit on known spells, spellcasting as a wizard :</p><p>Level 1: Level 0 Spells: 2</p><p>Level 2: 3/0</p><p>Level 3: 3/1</p><p>Level 4: 3/2/0</p><p>Level 5: 3/3/1</p><p>Level 6: 3/3/2/0</p><p>Level 7: 3/3/2/1</p><p>Level 8: 3/3/3/2/0</p><p>Level 9: 3/3/3/2/1</p><p>Level 10: 3/3/3/3/2/0</p><p>Level 11: 3/3/3/3/2/1</p><p>Level 12: 3/3/3/3/3/2/0</p><p>Level 13: 3/3/3/3/3/2/1</p><p>Level 14: 4/3/3/3/3/3/2/0</p><p>Level 15: 4/4/3/3/3/3/2/1</p><p>Level 16: 4/4/4/3/3/3/3/2/0</p><p>Level 17: 4/4/4/4/3/3/3/2/1</p><p>Level 18: 4/4/4/4/4/3/3/3/2</p><p>Level 19: 4/4/4/4/4/4/3/3/2</p><p>Level 20: 4/4/4/4/4/4/4/3/3</p><p></p><p>What do you think ?</p><p>Is this class too powerful ?</p><p>Is it balanced ?</p><p>Does it have some flavor ?</p><p>Is this class as powerful/weak as the other core classes ?</p><p>Any comments, suggestions would be appreciated ?</p><p>I have not checked any class combination with the Arcane Thief class.</p><p>Sorry about the levels formatting...</p><p></p><p>Just my 2 cents</p><p>yennico</p></blockquote><p></p>
[QUOTE="yennico, post: 919483, member: 11978"] The Arcane Thief as Core Class If you want to read the Arcane Thief as a [URL=http://enworld.cyberstreet.com/showthread.php?s=&threadid=50797]PrC[/URL]. Here follows the Arcane Thief as Core Class. Description: If you seek a thief who break in a temple or who steals a specific magical item from a high level mage direct under his nose out of his tower an Arcane Thief is your man. Arcane thieves are a very special breed. They are neither a whole rogue nor neither a whole wizard. Some of these thieves love thieving only for the thrill of thieving or to prove that some heavy protected item, scroll etc. is possible to steal. Most of the Arcane thieves avoid to kill somebody during their theft because of some kind of honor among thieves. It is to easy for them to steal something from a dead person. Arcane Thieves strongly dislikes assassins which they call “persons who steal lives”. They are no true pacifists, they will defend themselves in self-defense. Most of them would worship Olidamara (if you use the World Greyhawk, for FR I have no suggestion). Arcane Thieves have some need to steal spell books or scrolls to expand their knowledge of spells. They improve their rogue skills with spells and will steal nearly every item with some magic involved. Most of the Arcane Thieves are humans, half-elves, elves, halflings and gnomes. Abilities: Dexterity and Intelligence are the most important attributes for an Arcane Thief. Many skills of the Arcane Thief are affected by dexterity. A high dexterity gives an arcane thief a high AC. A high Intelligence score affects the spell casting of the Arcane Thief and the number of skill points gained per level. Alignment: any nonlawful Hit Die: d6 Races: all Class skills: Alchemy (Int), Appraise (Int), Balance (Dex), Bluff (Cha),Climb (Str),Concentration (Con), Craft (Int), Decipher Script (Int),Diplomacy (Cha),Disable Device (Int), Disguise (Cha),Escape Artist (Dex), Gather Information (Cha), Hide (Dex),Jump (Str),Knowledge (Int), Listen (Wis), Move Silently (Dex), Open Locks (Dex), Pick Pocket (Dex), Perform (Cha), Profession (Wis), Scry (Int), Sense Motive (Cha), Search (Int), Speak Language (Int), Spellcraft (Int), Spot (Wis), Swim (Str), Tumble (Dex),Use Rope (Dex) Skill Points: At first level: (5+ Int Modifier)x4 Each additional level: 5+ Int Modifier Class Features: Weapon and Armor Proficiencies: Arcane Thieves are proficient with all simple weapons, the rapier, shortbow, shortbow composite, sap and short sword. Arcane Thieves are proficient with light armor and shields. Note while wearing armor check penalties and spell failure because of somatic components in spells checks apply. Spells: An Arcane Thief prepares and casts spells as a wizard. The DC of the spell of an Arcane Thief is 10 + Int bonus + spell level. The Arcane Thief can learn all spells a wizard can learn, but he is not allowed to specialize in one school. Gaining a new level the Arcane Thief gains only the arcane knowledge of one new spell instead of the normal two for free. Most of the spells which the Arcane Thieves learn are acquired by stealing spellbooks from other wizards or learning from a scroll. Ranged Legerdemain: like the ability of the Arcane Trickster (T&B) of the same name, but with daily uses limited to a maximum Int Bonus uses/day. For each use of this ability the Arcane Thief must cast the spell mage hand. Evasion: Like rogue ability of the same name. Uncanny Dodge (Dex Bonus to AC): Like rogue ability of the same name. Silent Spell: The Arcane Thief gets the feat Silent Spell Bonus Metamagic Feat: The Arcane Thief can choose any metamagic feat Skill Mastery: Like rogue ability of the same name. Unseen Steps: Each step of an Arcane Thief is covered like he has a permanent Pass without trace spell on himself Silent Spells: An Arcane Thief can cast spells if they were under the effect of the silent spell feat. He does not need to prepare this in advance and it does not increases the casting time or uses a higher spell slot. The Arcane Thief can use this ability a number of times per day equal to 1 + her charisma bonus (if any, minimum once/day) BAB: as Wizards Saves: as Bard Special abilities: Level 2: Ranged Legerdemain Level 3: Evasion Level 5: Uncanny Dodge (Dex Bonus to AC) Level 7: Silent Spell Level 9: Bonus Metamagic Feat Level 11: Skill Mastery Level 13: Uncanny dodge (+1 vs. traps) Level 15: Uncanny dodge (+2 vs. traps) Level 17: Unseen Steps Level 19: Silent Spells Spell Progression: as Bard, but Bonus spells based on Int, also no limit on known spells, spellcasting as a wizard : Level 1: Level 0 Spells: 2 Level 2: 3/0 Level 3: 3/1 Level 4: 3/2/0 Level 5: 3/3/1 Level 6: 3/3/2/0 Level 7: 3/3/2/1 Level 8: 3/3/3/2/0 Level 9: 3/3/3/2/1 Level 10: 3/3/3/3/2/0 Level 11: 3/3/3/3/2/1 Level 12: 3/3/3/3/3/2/0 Level 13: 3/3/3/3/3/2/1 Level 14: 4/3/3/3/3/3/2/0 Level 15: 4/4/3/3/3/3/2/1 Level 16: 4/4/4/3/3/3/3/2/0 Level 17: 4/4/4/4/3/3/3/2/1 Level 18: 4/4/4/4/4/3/3/3/2 Level 19: 4/4/4/4/4/4/3/3/2 Level 20: 4/4/4/4/4/4/4/3/3 What do you think ? Is this class too powerful ? Is it balanced ? Does it have some flavor ? Is this class as powerful/weak as the other core classes ? Any comments, suggestions would be appreciated ? I have not checked any class combination with the Arcane Thief class. Sorry about the levels formatting... Just my 2 cents yennico [/QUOTE]
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