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*Pathfinder & Starfinder
New Core Class: Arcane Thief
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<blockquote data-quote="Nifft" data-source="post: 929757" data-attributes="member: 6562"><p>I'm making a PsiThief (like PsiWarrior, but more skill points and fewer Feats, and more Psychoportation Powers). IMHO the most important thing for an Arcane Thief are going to be Still & Silent spells. To this purpose, I'd use a standard Bard as the template, modified as follows:</p><p></p><p> - No Bardic Music</p><p> - No Bardic Knowlege</p><p> +/- Different Spell List</p><p> + Gain Disable Device, Open Lock, Spot, and Search</p><p> + 6 Skill Points per level</p><p></p><p>Level 1) Trap Detection (as Rogue)</p><p>Level 2) Bonus Feat</p><p>Level 3) Uncanny Dodge (Dex bonus to AC)</p><p>Level 4) Evasion</p><p>Level 5) +1 AC vs. Traps</p><p>Level 6) </p><p>Level 7) +2 AC vs. Traps</p><p>Level 8) Bonus Feat</p><p>Level 9) +3 AC vs. Traps</p><p>Level 10) </p><p>Level 11) +4 AC vs. Traps</p><p>Level 12)</p><p>Level 13) +5 AC vs. Traps</p><p>Level 14) Bonus Feat</p><p>Level 15) +6 AC vs. Traps</p><p>Level 16)</p><p>Level 17) +7 AC vs. Traps</p><p>Level 18)</p><p>Level 19) +8 AC vs. Traps</p><p>Level 20) Bonus Feat</p><p></p><p><strong>Bonus Feat List:</strong></p><p>Any Metamagic Feat, Dodge, Mobility, Combat Reflexes, Alertness, Expertise, Improved Trip, Improved Initiative, Quick Draw, Run, Skill Focus, Spell Focus, Weapon Finesse</p><p></p><p><strong><u>Spell List:</u></strong></p><p><strong>Level 0:</strong></p><p>Mage Hand, Mending, Open/Close, Arcane Mark, Detect Magic, Prestidigitation, Read Magic, Detect Poison, Resistance, Dancing Lights, Ghost Sound, Light</p><p></p><p><strong>Level 1:</strong></p><p>Alarm, Endure Elements, Hold Portal, Protection from Chaos/Evil/Good/Law, Shield, Grease, Obscuring Mist, Comprehend Languages, Detect Secret Doors, Detect Undead, Identify, Animate Rope, Enlarge, Erase, Expeditious Retreat, Feather Fall, Jump, Message, Reduce, Spider Climb, Magical Aura, Silent Image, Undetectable Aura, Ventriloquism</p><p></p><p><strong>Level 2:</strong></p><p>Arcane Lock, Obscure Object, Protection from Arrows, Resist Elements, Fog Cloud, Glitterdust, Detect Thoughts, Locate Object, See Invisibility, Alter Self, Blindness/Deafness, Bull's Strength, Cat's Grace, Darkvision, Endurance, Knock, Levitate, Pyrotechnics, Rope Trick, Whispering Wind, Blur, Invisibility, Minor Image, Misdirection, Illusory Trap</p><p></p><p><strong>Level 3:</strong></p><p>Dispel Magic, Explosive Runes, Magic Circle against Chaos/Evil/Good/Law, Nondetection, Protection from Elements, Stinking Cloud, Clairaudience/Clairvoyance, Tongues, Fly, Gaseous Form, Haste, Secret Page, Shrink Item, Slow, Water Breathing, Displacement, Invisibility Sphere, Major Image</p><p></p><p><strong>Level 4:</strong></p><p>Dimensional Anchor, Fire Trap, Minor Globe of Invulnerability, Stoneskin, Solid Fog, Arcane Eye, Detect Scrying, Locate Creature, Scrying, Improved Invisibility, Shadow Conjuration, Dimension Door, Polymorph Self</p><p></p><p><strong>Level 5:</strong></p><p>Dismissal, Contact Other Plane, Prying Eyes, Telepathic Bond, Greater Shadow Conjuration, Mirage Arcana, Persistent Image, Seeming, Shadow Evocation, Passwall, Stone Shape, Telekinesis, Teleport, Transmute Mud to Rock, Transmute Rock to Mud, Phase Door</p><p></p><p><strong>Level 6:</strong></p><p>Antimagic Field, Globe of Invulnerability, Greater Dispelling, Guards and Wards, Repulsion, Analyze Dweomer, Legend Lore True Seeing, Greater Shadow Evocation, Mislead, Project Image, Shades, Veil, Disintegrate, Mass Haste, Control Water, Teleport without Error, Vanish</p><p></p><p> -- Nifft</p></blockquote><p></p>
[QUOTE="Nifft, post: 929757, member: 6562"] I'm making a PsiThief (like PsiWarrior, but more skill points and fewer Feats, and more Psychoportation Powers). IMHO the most important thing for an Arcane Thief are going to be Still & Silent spells. To this purpose, I'd use a standard Bard as the template, modified as follows: - No Bardic Music - No Bardic Knowlege +/- Different Spell List + Gain Disable Device, Open Lock, Spot, and Search + 6 Skill Points per level Level 1) Trap Detection (as Rogue) Level 2) Bonus Feat Level 3) Uncanny Dodge (Dex bonus to AC) Level 4) Evasion Level 5) +1 AC vs. Traps Level 6) Level 7) +2 AC vs. Traps Level 8) Bonus Feat Level 9) +3 AC vs. Traps Level 10) Level 11) +4 AC vs. Traps Level 12) Level 13) +5 AC vs. Traps Level 14) Bonus Feat Level 15) +6 AC vs. Traps Level 16) Level 17) +7 AC vs. Traps Level 18) Level 19) +8 AC vs. Traps Level 20) Bonus Feat [b]Bonus Feat List:[/b] Any Metamagic Feat, Dodge, Mobility, Combat Reflexes, Alertness, Expertise, Improved Trip, Improved Initiative, Quick Draw, Run, Skill Focus, Spell Focus, Weapon Finesse [b][u]Spell List:[/u][/b] [b]Level 0:[/b] Mage Hand, Mending, Open/Close, Arcane Mark, Detect Magic, Prestidigitation, Read Magic, Detect Poison, Resistance, Dancing Lights, Ghost Sound, Light [b]Level 1:[/b] Alarm, Endure Elements, Hold Portal, Protection from Chaos/Evil/Good/Law, Shield, Grease, Obscuring Mist, Comprehend Languages, Detect Secret Doors, Detect Undead, Identify, Animate Rope, Enlarge, Erase, Expeditious Retreat, Feather Fall, Jump, Message, Reduce, Spider Climb, Magical Aura, Silent Image, Undetectable Aura, Ventriloquism [b]Level 2:[/b] Arcane Lock, Obscure Object, Protection from Arrows, Resist Elements, Fog Cloud, Glitterdust, Detect Thoughts, Locate Object, See Invisibility, Alter Self, Blindness/Deafness, Bull's Strength, Cat's Grace, Darkvision, Endurance, Knock, Levitate, Pyrotechnics, Rope Trick, Whispering Wind, Blur, Invisibility, Minor Image, Misdirection, Illusory Trap [b]Level 3:[/b] Dispel Magic, Explosive Runes, Magic Circle against Chaos/Evil/Good/Law, Nondetection, Protection from Elements, Stinking Cloud, Clairaudience/Clairvoyance, Tongues, Fly, Gaseous Form, Haste, Secret Page, Shrink Item, Slow, Water Breathing, Displacement, Invisibility Sphere, Major Image [b]Level 4:[/b] Dimensional Anchor, Fire Trap, Minor Globe of Invulnerability, Stoneskin, Solid Fog, Arcane Eye, Detect Scrying, Locate Creature, Scrying, Improved Invisibility, Shadow Conjuration, Dimension Door, Polymorph Self [b]Level 5:[/b] Dismissal, Contact Other Plane, Prying Eyes, Telepathic Bond, Greater Shadow Conjuration, Mirage Arcana, Persistent Image, Seeming, Shadow Evocation, Passwall, Stone Shape, Telekinesis, Teleport, Transmute Mud to Rock, Transmute Rock to Mud, Phase Door [b]Level 6:[/b] Antimagic Field, Globe of Invulnerability, Greater Dispelling, Guards and Wards, Repulsion, Analyze Dweomer, Legend Lore True Seeing, Greater Shadow Evocation, Mislead, Project Image, Shades, Veil, Disintegrate, Mass Haste, Control Water, Teleport without Error, Vanish -- Nifft [/QUOTE]
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