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General Tabletop Discussion
*Pathfinder & Starfinder
New Core Class: Changeling (long)
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<blockquote data-quote="Corlon" data-source="post: 328782" data-attributes="member: 6905"><p>I was thinking the same thing about nature's strike.</p><p></p><p>I was always thinking of how powerful the shift points could make them, but thats only for mabye one or two encounters.</p><p></p><p>With all this stuff how about 3 shift points per level, or 3332333233323332?</p><p></p><p>And a bit more nature's gifts? Add more prerequisites, but make it every other level or somethin, and not fort and ref, fort and will.</p><p></p><p>They should be a lot like druids, because what they sound like is specialized druids.</p><p></p><p>Curran was thinking pay the SP, and the duration for natural weapon lasts for the day on and off, i thought that was stupid, what do you think?</p><p></p><p>And about natural weapons, I think i've come up with a way for all of them to be special</p><p></p><p>Bite: Can inject the bulit up venom during the bite attack.</p><p>Bear Claw (or tiger paw, or whatever): The character gets the improved grab feat while using this weapon.</p><p>Wolverine (X-men) type claws: 18-20/X2 crit</p><p>Horns: Double damage on a charge</p><p>Rake: two attacks but must be pinned</p><p>Tentacles: Have 10ft. reach</p><p></p><p>If the nature's gifts were everyother level, then only one per natures gift would be neat.</p><p></p><p>Spikes: Should the spikes be aloud in animal for?? </p><p>perfect assasin: rouge changeling in cockroach form, with venom on a spike... sneak attack, venom and spike damage, and who would suspect a cockroach, just have to be careful about being stepped on.</p><p></p><p>Some more natures gifts</p><p></p><p>Acid spit (like a spitting adder): Blinds people or does acid damage </p><p></p><p>Animals abilities (Bulls strenth, Cats grace, Camels Constitution, etc.</p><p>the character gets 1d4+1 of any ability (chosen when natures gift is gotten) this should have a fairly high SP cost.</p><p></p><p>I had one, what was it, grrr<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /> ah well, i'll think of it later.</p></blockquote><p></p>
[QUOTE="Corlon, post: 328782, member: 6905"] I was thinking the same thing about nature's strike. I was always thinking of how powerful the shift points could make them, but thats only for mabye one or two encounters. With all this stuff how about 3 shift points per level, or 3332333233323332? And a bit more nature's gifts? Add more prerequisites, but make it every other level or somethin, and not fort and ref, fort and will. They should be a lot like druids, because what they sound like is specialized druids. Curran was thinking pay the SP, and the duration for natural weapon lasts for the day on and off, i thought that was stupid, what do you think? And about natural weapons, I think i've come up with a way for all of them to be special Bite: Can inject the bulit up venom during the bite attack. Bear Claw (or tiger paw, or whatever): The character gets the improved grab feat while using this weapon. Wolverine (X-men) type claws: 18-20/X2 crit Horns: Double damage on a charge Rake: two attacks but must be pinned Tentacles: Have 10ft. reach If the nature's gifts were everyother level, then only one per natures gift would be neat. Spikes: Should the spikes be aloud in animal for?? perfect assasin: rouge changeling in cockroach form, with venom on a spike... sneak attack, venom and spike damage, and who would suspect a cockroach, just have to be careful about being stepped on. Some more natures gifts Acid spit (like a spitting adder): Blinds people or does acid damage Animals abilities (Bulls strenth, Cats grace, Camels Constitution, etc. the character gets 1d4+1 of any ability (chosen when natures gift is gotten) this should have a fairly high SP cost. I had one, what was it, grrr:mad: ah well, i'll think of it later. [/QUOTE]
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New Core Class: Changeling (long)
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