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General Tabletop Discussion
*Pathfinder & Starfinder
New Core Class: Changeling (long)
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<blockquote data-quote="Jeph" data-source="post: 332859" data-attributes="member: 6738"><p>Hmmmm adaptive, but not *as* adaptable as the Changeling </p><p></p><p>Oh, and both the names Shapeshifter and Shifter have been taken up by prestige classes, in Oriental Adventures and Masters of the Wild, repectively. Onoe of those *would* have been my first choice for a class name, but hey, take what you can get.</p><p></p><p>BY the way, the stats block of your shapeshifter is illegible. That happens, the posts will ignore the tab key or multiple spaces in a row, it took me a while to figure that out. </p><p></p><p>Correction to Spike Volley:</p><p></p><p>Duration: 1 round</p><p>SP cost: 1</p><p>Prerequisites: Con 13+</p><p></p><p>For 1 SP, you gain the ability to launch up to your class level in spikes in the round. Each spike deals 1d4 + your strength modifer in damage, and threatens a critical on a natural 20. They count as thrown weapons, and have a range increment of 100 feet. </p><p>Launching a spike counts as an attack.</p><p>If multiple spikes are launched at the same attack bonus, (for instance, a levle 3 character shooting all three spikes), each spike past the first incurs a -2 penalty on all attacks in the round. If more than one spike is launched in the round, the character must take a full attack action.</p><p></p><p></p><p>And something that I somehow forgot until now: Activating a Nature's Gift is a free action. Just in case you were wondering.</p><p></p><p>-Jeph</p></blockquote><p></p>
[QUOTE="Jeph, post: 332859, member: 6738"] Hmmmm adaptive, but not *as* adaptable as the Changeling Oh, and both the names Shapeshifter and Shifter have been taken up by prestige classes, in Oriental Adventures and Masters of the Wild, repectively. Onoe of those *would* have been my first choice for a class name, but hey, take what you can get. BY the way, the stats block of your shapeshifter is illegible. That happens, the posts will ignore the tab key or multiple spaces in a row, it took me a while to figure that out. Correction to Spike Volley: Duration: 1 round SP cost: 1 Prerequisites: Con 13+ For 1 SP, you gain the ability to launch up to your class level in spikes in the round. Each spike deals 1d4 + your strength modifer in damage, and threatens a critical on a natural 20. They count as thrown weapons, and have a range increment of 100 feet. Launching a spike counts as an attack. If multiple spikes are launched at the same attack bonus, (for instance, a levle 3 character shooting all three spikes), each spike past the first incurs a -2 penalty on all attacks in the round. If more than one spike is launched in the round, the character must take a full attack action. And something that I somehow forgot until now: Activating a Nature's Gift is a free action. Just in case you were wondering. -Jeph [/QUOTE]
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New Core Class: Changeling (long)
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