Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
["New" Core Class] Swashbuckler
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Witness" data-source="post: 1017368" data-attributes="member: 1500"><p>They do't really have enough skills to justify 6 skillpoints/level. 4 + Int mod is more appropiate.</p><p></p><p> Definately add Hide, Move Silently, Escape Artist, Intimidate, Perform, Spot, and Use Rope. You may also want to add Sleight of Hand (Pickpocket), and Sense Motive as well, and one of either Spot or Listen. I think you should drop Handle Animal and Ride.</p><p></p><p> Since saves in the PHB, just say good save or bad save. Indicating that a save progression is the same as for a particular class makes it harder on the reviewer since off hand I don't know whether the Rogue has a good or Bad Will save (well I do know, but you get the point).</p><p></p><p> Not reallty a big deal, but for future reference, it is easier for us to read and understand the class when the special abilities are in the order in which the class gets them, not alphabetical order.</p><p></p><p> Rather than temporary ability damage, limit the use of the ability to a certain number of times per day, perhaps based on Cha mod or Cha score.</p><p></p><p> This ability is alittle too strong. The Cha bonus to AC is fine, but the other bonus is a little too good because it stacks with the Cha bonus and bonuses from light armor. Reduce the bonus from this ability to just Cha bonus to AC to bring it back in line.</p><p></p><p> Give Evasion and Uncanny Dodge at earlier levels, at or around the same level that other classes with those abilities gain them.</p><p></p><p> This ability is obviously based on the Rogue's Defensive Roll special ability. I suggest you change it to that ability, grant it at earlier levels (with the 1/day limit), and allow it to be used more times per day at later levels.</p><p></p><p>Final Summary: Using ability damage as a limit for the use of special abilities is not good because it goes against what Charisma is supposed to represent and with how special abilities work for every other class and character. Also, severly lacking are abilities that directly affect the Swashbuckler's cmobat abilities. They should get some bonus feats like Improved Initiative, QuickDraw, Weapon Focus, Weapon Finnesse, Dodge, Spring Attack, etc. This class has tons of style, but doesn't have the combat abilties to back it up.</p></blockquote><p></p>
[QUOTE="Witness, post: 1017368, member: 1500"] They do't really have enough skills to justify 6 skillpoints/level. 4 + Int mod is more appropiate. Definately add Hide, Move Silently, Escape Artist, Intimidate, Perform, Spot, and Use Rope. You may also want to add Sleight of Hand (Pickpocket), and Sense Motive as well, and one of either Spot or Listen. I think you should drop Handle Animal and Ride. Since saves in the PHB, just say good save or bad save. Indicating that a save progression is the same as for a particular class makes it harder on the reviewer since off hand I don't know whether the Rogue has a good or Bad Will save (well I do know, but you get the point). Not reallty a big deal, but for future reference, it is easier for us to read and understand the class when the special abilities are in the order in which the class gets them, not alphabetical order. Rather than temporary ability damage, limit the use of the ability to a certain number of times per day, perhaps based on Cha mod or Cha score. This ability is alittle too strong. The Cha bonus to AC is fine, but the other bonus is a little too good because it stacks with the Cha bonus and bonuses from light armor. Reduce the bonus from this ability to just Cha bonus to AC to bring it back in line. Give Evasion and Uncanny Dodge at earlier levels, at or around the same level that other classes with those abilities gain them. This ability is obviously based on the Rogue's Defensive Roll special ability. I suggest you change it to that ability, grant it at earlier levels (with the 1/day limit), and allow it to be used more times per day at later levels. Final Summary: Using ability damage as a limit for the use of special abilities is not good because it goes against what Charisma is supposed to represent and with how special abilities work for every other class and character. Also, severly lacking are abilities that directly affect the Swashbuckler's cmobat abilities. They should get some bonus feats like Improved Initiative, QuickDraw, Weapon Focus, Weapon Finnesse, Dodge, Spring Attack, etc. This class has tons of style, but doesn't have the combat abilties to back it up. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
["New" Core Class] Swashbuckler
Top