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*Pathfinder & Starfinder
["New" Core Class] Swashbuckler
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<blockquote data-quote="AdamBank" data-source="post: 1018446" data-attributes="member: 6009"><p>Thanks for the feedback!</p><p></p><p></p><p></p><p>True; what if I add the skills you suggest? I was using the Expert (+6, with 10 class skills) as a guide, but all PC classes have far more class skills than they could possibly purchase--to allow for different flavors of the same class, I'm supposing.</p><p></p><p></p><p></p><p>Yeah; using temporary ability damage is very un-D&D-like, isn't it? Kinda why I like it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>I based it off the Monk's AC bonus, which is Wis mod + 1 per 5 five levels. Should that be a Monk only schtick?</p><p></p><p></p><p></p><p>I put them in later to balance out the good BAB and saves. Are they not worth while at higher levels? (I haven't seriously played D&D3e past 10th level, I have to admit.)</p><p></p><p></p><p></p><p>Will do. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I was thinking of burning them as luck/action points from d20 Modern. But your right, no other class uses anything like it.</p><p></p><p></p><p></p><p>Thanks! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> It came out of thoughts for a "witty repartee" mechanic, which I released is effectively anti-bardic--instead of buffing your allies, you nerf your enemies.</p><p></p><p></p><p></p><p>Very true; it has tons of defensive abilities, and only one offensive (Skewer). Can I add more offensive abilities without taking out some of the defensive, or would that replace overpower with underpower?</p><p></p><p>Thanks again for the great feedback! It's greatly appreciated.</p></blockquote><p></p>
[QUOTE="AdamBank, post: 1018446, member: 6009"] Thanks for the feedback! True; what if I add the skills you suggest? I was using the Expert (+6, with 10 class skills) as a guide, but all PC classes have far more class skills than they could possibly purchase--to allow for different flavors of the same class, I'm supposing. Yeah; using temporary ability damage is very un-D&D-like, isn't it? Kinda why I like it. ;) I based it off the Monk's AC bonus, which is Wis mod + 1 per 5 five levels. Should that be a Monk only schtick? I put them in later to balance out the good BAB and saves. Are they not worth while at higher levels? (I haven't seriously played D&D3e past 10th level, I have to admit.) Will do. :) I was thinking of burning them as luck/action points from d20 Modern. But your right, no other class uses anything like it. Thanks! :D It came out of thoughts for a "witty repartee" mechanic, which I released is effectively anti-bardic--instead of buffing your allies, you nerf your enemies. Very true; it has tons of defensive abilities, and only one offensive (Skewer). Can I add more offensive abilities without taking out some of the defensive, or would that replace overpower with underpower? Thanks again for the great feedback! It's greatly appreciated. [/QUOTE]
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["New" Core Class] Swashbuckler
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