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["New" Core Class] Swashbuckler
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<blockquote data-quote="Shallown" data-source="post: 1020471" data-attributes="member: 1368"><p>I would split the Bravado ability into just a cha bonus to Ac and the bonus +1 and so forth as a dodge bonus that operates as any other dodge bonus. I just think putting all your eggs in one basket is bad. Another ability to consider is something like slippery mind but only affects fear and morale penaltiy affects. A little less powerful but in the swashbuckler vein of being "fear less".</p><p></p><p>The cha penalty to fuel abilities makes for too many rules problems. Ie eagles spelndor is a super booster now behind what abilities it normally gives you. Get a +4 do all these things since those points are temp any way. Or any number of other go arounds. Base the number of uses on Perm cha bonus. </p><p></p><p>I would add a few more skill choices or maybe group them according to style. IE pick 5-6 skills all swashbucklers have then have 4-6 skills for each type, pirate, zorro like, urban duelist, wildman/jungle, roguish/thief maybe some others that can be thought of. You choose the style at 1st level and it doesn't change.</p><p></p><p>Otherwise Witness makes several good points.</p><p></p><p>later</p></blockquote><p></p>
[QUOTE="Shallown, post: 1020471, member: 1368"] I would split the Bravado ability into just a cha bonus to Ac and the bonus +1 and so forth as a dodge bonus that operates as any other dodge bonus. I just think putting all your eggs in one basket is bad. Another ability to consider is something like slippery mind but only affects fear and morale penaltiy affects. A little less powerful but in the swashbuckler vein of being "fear less". The cha penalty to fuel abilities makes for too many rules problems. Ie eagles spelndor is a super booster now behind what abilities it normally gives you. Get a +4 do all these things since those points are temp any way. Or any number of other go arounds. Base the number of uses on Perm cha bonus. I would add a few more skill choices or maybe group them according to style. IE pick 5-6 skills all swashbucklers have then have 4-6 skills for each type, pirate, zorro like, urban duelist, wildman/jungle, roguish/thief maybe some others that can be thought of. You choose the style at 1st level and it doesn't change. Otherwise Witness makes several good points. later [/QUOTE]
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["New" Core Class] Swashbuckler
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