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Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Core Class: The Priest
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<blockquote data-quote="Jarval" data-source="post: 281552" data-attributes="member: 421"><p>The priest is basically a non-martial version of the cleric. They lose proficiency with armour and have a d4 for hit points in exchange for a larger number of spells per day. That's all I've got at the moment, but I'd like to have something a little more unique. Any ideas for other abilities?</p><p></p><p></p><p><strong>PRIEST</strong></p><p></p><p>As the PHB description of the cleric, with the following changes.</p><p></p><p><strong>Hit Die:</strong> d4.</p><p></p><p><strong>Skill Points:</strong> 4 + Int modifier each level.</p><p></p><p><strong>Armor and Weapon Proficiency:</strong> Priests are proficient with all simple weapons. They are not proficient with any type of armor, nor with shields. </p><p></p><p><strong>TABLE: The priest</strong> </p><p> Base Fort Ref Will</p><p>Level Attack Bonus Save Save Save Special</p><p>----- ------------ ---- ---- ---- -------</p><p>1 +0 +0 +0 +2 Turn or rebuke undead </p><p>2 +1 +0 +0 +3 </p><p>3 +1 +1 +1 +3 </p><p>4 +2 +1 +1 +4 </p><p>5 +2 +1 +1 +4 </p><p>6 +3 +2 +2 +5 </p><p>7 +3 +2 +2 +5 </p><p>8 +4 +2 +2 +6 </p><p>9 +4 +3 +3 +6 </p><p>10 +5 +3 +3 +7 </p><p>11 +5 +3 +3 +7 </p><p>12 +6/+1 +4 +4 +8 </p><p>13 +6/+1 +4 +4 +8 </p><p>14 +7/+2 +4 +4 +9 </p><p>15 +7/+2 +5 +5 +9 </p><p>16 +8/+3 +5 +5 +10 </p><p>17 +8/+3 +5 +5 +10 </p><p>18 +9/+4 +6 +6 +11 </p><p>19 +9/+4 +6 +6 +11 </p><p>20 +10/+5 +6 +6 +12 </p><p></p><p></p><p><strong>TABLE: Priest Spells Per Day</strong> </p><p> ------------------ Spells per Day*---------------------</p><p>Level 0 1 2 3 4 5 6 7 8 9</p><p>----- - - - - - - - - - -</p><p>1 3 2+1 - - - - - - - -</p><p>2 4 3+1 - - - - - - - -</p><p>3 4 3+1 2+1 - - - - - - -</p><p>4 5 4+2 3+1 - - - - - - -</p><p>5 5 4+2 3+1 2+1 - - - - - -</p><p>6 5 4+2 4+2 3+1 - - - - - -</p><p>7 6 5+2 4+2 3+1 2+1 - - - - -</p><p>8 6 5+2 4+2 4+2 3+1 - - - - -</p><p>9 6 5+2 5+2 4+2 3+1 2+1 - - - -</p><p>10 6 5+2 5+2 4+2 4+2 3+1 - - - -</p><p>11 6 6+2 5+2 5+2 4+2 3+1 2+1 - - -</p><p>12 6 6+2 5+2 5+2 4+2 4+2 3+1 - - -</p><p>13 6 6+2 6+2 5+2 5+2 4+2 3+1 2+1 - -</p><p>14 6 6+2 6+2 5+2 5+2 4+2 4+2 3+1 - -</p><p>15 6 6+2 6+2 6+2 5+2 5+2 4+2 3+1 2+1 -</p><p>16 6 6+2 6+2 6+2 5+2 5+2 4+2 4+2 3+1 -</p><p>17 6 6+2 6+2 6+2 6+2 5+2 5+2 4+2 3+1 2+1</p><p>18 6 6+2 6+2 6+2 6+2 5+2 5+2 4+2 4+2 3+1</p><p>19 6 6+2 6+2 6+2 6+2 6+2 5+2 5+2 4+2 4+1</p><p>20 6 6+2 6+2 6+2 6+2 6+2 5+2 5+2 5+2 5+2</p><p></p><p></p><p>(Edit: Sorry the formating is a bit off. IIRC, you can't make tables with vB code, and HTML is still switched off.)</p><p></p><p>(Edit: Droped good Fort save. Changed Skill Points to 4 per level.)</p></blockquote><p></p>
[QUOTE="Jarval, post: 281552, member: 421"] The priest is basically a non-martial version of the cleric. They lose proficiency with armour and have a d4 for hit points in exchange for a larger number of spells per day. That's all I've got at the moment, but I'd like to have something a little more unique. Any ideas for other abilities? [B]PRIEST[/b] As the PHB description of the cleric, with the following changes. [b]Hit Die:[/b] d4. [b]Skill Points:[/b] 4 + Int modifier each level. [b]Armor and Weapon Proficiency:[/b] Priests are proficient with all simple weapons. They are not proficient with any type of armor, nor with shields. [b]TABLE: The priest[/b] Base Fort Ref Will Level Attack Bonus Save Save Save Special ----- ------------ ---- ---- ---- ------- 1 +0 +0 +0 +2 Turn or rebuke undead 2 +1 +0 +0 +3 3 +1 +1 +1 +3 4 +2 +1 +1 +4 5 +2 +1 +1 +4 6 +3 +2 +2 +5 7 +3 +2 +2 +5 8 +4 +2 +2 +6 9 +4 +3 +3 +6 10 +5 +3 +3 +7 11 +5 +3 +3 +7 12 +6/+1 +4 +4 +8 13 +6/+1 +4 +4 +8 14 +7/+2 +4 +4 +9 15 +7/+2 +5 +5 +9 16 +8/+3 +5 +5 +10 17 +8/+3 +5 +5 +10 18 +9/+4 +6 +6 +11 19 +9/+4 +6 +6 +11 20 +10/+5 +6 +6 +12 [b]TABLE: Priest Spells Per Day[/b] ------------------ Spells per Day*--------------------- Level 0 1 2 3 4 5 6 7 8 9 ----- - - - - - - - - - - 1 3 2+1 - - - - - - - - 2 4 3+1 - - - - - - - - 3 4 3+1 2+1 - - - - - - - 4 5 4+2 3+1 - - - - - - - 5 5 4+2 3+1 2+1 - - - - - - 6 5 4+2 4+2 3+1 - - - - - - 7 6 5+2 4+2 3+1 2+1 - - - - - 8 6 5+2 4+2 4+2 3+1 - - - - - 9 6 5+2 5+2 4+2 3+1 2+1 - - - - 10 6 5+2 5+2 4+2 4+2 3+1 - - - - 11 6 6+2 5+2 5+2 4+2 3+1 2+1 - - - 12 6 6+2 5+2 5+2 4+2 4+2 3+1 - - - 13 6 6+2 6+2 5+2 5+2 4+2 3+1 2+1 - - 14 6 6+2 6+2 5+2 5+2 4+2 4+2 3+1 - - 15 6 6+2 6+2 6+2 5+2 5+2 4+2 3+1 2+1 - 16 6 6+2 6+2 6+2 5+2 5+2 4+2 4+2 3+1 - 17 6 6+2 6+2 6+2 6+2 5+2 5+2 4+2 3+1 2+1 18 6 6+2 6+2 6+2 6+2 5+2 5+2 4+2 4+2 3+1 19 6 6+2 6+2 6+2 6+2 6+2 5+2 5+2 4+2 4+1 20 6 6+2 6+2 6+2 6+2 6+2 5+2 5+2 5+2 5+2 (Edit: Sorry the formating is a bit off. IIRC, you can't make tables with vB code, and HTML is still switched off.) (Edit: Droped good Fort save. Changed Skill Points to 4 per level.) [/QUOTE]
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